const PROGMEM prog_uint8_t animationData[] = { // Length of the color table - 1, in bytes. length: 1 byte 1, // Color table section. Each entry is 3 bytes. length: 6 bytes 238, 76, 132, 0, 0, 0, // Pixel runs section. Each pixel run is 2 bytes. length: -1 bytes 17, 0, 13, 1, 15, 0, 15, 1, 13, 0, 17, 1, 13, 0, 17, 1, 15, 0, 15, 1, 17, 0, 13, 1, 19, 0, 11, 1, 20, 0, 10, 1, 2, 0, 2, 1, 17, 0, 9, 1, 1, 0, 5, 1, 17, 0, 7, 1, 1, 0, 7, 1, 17, 0, 5, 1, 1, 0, 8, 1, 19, 0, 2, 1, 1, 0, 9, 1, 20, 0, 1, 0, 9, 1, 20, 0, 1, 0, 8, 1, 19, 0, 2, 1, 1, 0, 7, 1, 17, 0, 5, 1, 1, 0, 5, 1, 17, 0, 7, 1, 2, 0, 1, 1, 18, 0, 9, 1, 20, 0, 10, 1, 19, 0, 11, 1, 17, 0, 13, 1, 15, 0, 15, 1, 13, 0, 17, 1, 13, 0, 17, 1, 15, 0, 15, 1, 17, 0, 13, 1, 18, 0, 12, 1, 20, 0, 10, 1, 2, 0, 2, 1, 17, 0, 9, 1, 1, 0, 5, 1, 17, 0, 7, 1, 1, 0, 6, 1, 18, 0, 5, 1, 1, 0, 8, 1, 19, 0, 2, 1, 1, 0, 9, 1, 20, 0, 1, 0, 9, 1, 20, 0, 1, 0, 8, 1, 19, 0, 2, 1, 1, 0, 7, 1, 17, 0, 5, 1, 1, 0, 5, 1, 17, 0, 7, 1, 2, 0, 2, 1, 17, 0, 9, 1, 20, 0, 10, 1, 19, 0, 11, 1, 17, 0, 13, 1, 16, 0, 14, 1, 13, 0, 17, 1, 12, 0, 18, 1, 15, 0, 15, 1, 17, 0, 13, 1, 18, 0, 12, 1, 20, 0, 10, 1, 21, 0, 9, 1, 1, 0, 5, 1, 16, 0, 8, 1, 1, 0, 6, 1, 17, 0, 6, 1, 1, 0, 8, 1, 18, 0, 3, 1, 1, 0, 9, 1, 19, 0, 1, 1, 1, 0, 9, 1, 20, 0, 1, 0, 8, 1, 20, 0, 1, 1, 1, 0, 7, 1, 19, 0, 3, 1, 1, 0, 5, 1, 18, 0, 6, 1, 2, 0, 3, 1, 17, 0, 8, 1, 20, 0, 10, 1, 19, 0, 11, 1, 17, 0, 13, 1, 16, 0, 14, 1, 14, 0, 16, 1, 12, 0, 18, 1, 15, 0, 15, 1, 17, 0, 13, 1, 18, 0, 12, 1, 19, 0, 11, 1, 21, 0, 9, 1, 1, 0, 5, 1, 16, 0, 8, 1, 1, 0, 6, 1, 17, 0, 6, 1, 1, 0, 7, 1, 19, 0, 3, 1, 1, 0, 8, 1, 20, 0, 1, 1, 1, 0, 9, 1, 20, 0, 1, 0, 8, 1, 20, 0, 1, 1, 1, 0, 7, 1, 19, 0, 3, 1, 1, 0, 6, 1, 17, 0, 6, 1, 2, 0, 3, 1, 17, 0, 8, 1, 20, 0, 10, 1, 19, 0, 11, 1, 18, 0, 12, 1, 16, 0, 14, 1, 14, 0, 16, 1, 12, 0, 18, 1, 14, 0, 16, 1, 16, 0, 14, 1, 18, 0, 12, 1, 19, 0, 11, 1, 21, 0, 9, 1, 2, 0, 3, 1, 17, 0, 8, 1, 1, 0, 6, 1, 18, 0, 5, 1, 1, 0, 7, 1, 20, 0, 2, 1, 1, 0, 8, 1, 21, 0, 1, 0, 9, 1, 20, 0, 1, 0, 8, 1, 20, 0, 1, 1, 1, 0, 7, 1, 18, 0, 4, 1, 1, 0, 6, 1, 17, 0, 6, 1, 2, 0, 3, 1, 17, 0, 8, 1, 20, 0, 10, 1, 19, 0, 11, 1, 18, 0, 12, 1, }; #define NUM_FRAMES 101 #define NUM_LEDS 30 Animation animation(NUM_FRAMES, animationData, NUM_LEDS);