const PROGMEM prog_uint8_t animationData[] = { // Length of the color table - 1, in bytes. length: 1 byte 5, // Color table section. Each entry is 3 bytes. length: 18 bytes 0, 255, 255, 22, 0, 255, 255, 0, 0, 0, 0, 0, 255, 255, 1, 255, 255, 255, // Pixel runs section. Each pixel run is 2 bytes. length: -1 bytes 2, 1, 1, 3, 3, 4, 3, 2, 5, 3, 14, 2, 2, 3, 2, 1, 1, 3, 3, 4, 3, 2, 4, 3, 15, 2, 2, 3, 2, 1, 1, 3, 3, 4, 3, 2, 3, 3, 15, 2, 3, 3, 2, 1, 1, 3, 3, 4, 3, 2, 3, 3, 16, 2, 2, 3, 2, 1, 1, 3, 2, 4, 5, 2, 2, 3, 16, 2, 2, 3, 2, 1, 2, 3, 1, 4, 5, 2, 2, 3, 16, 2, 2, 3, 2, 1, 2, 3, 1, 4, 5, 2, 2, 3, 15, 2, 3, 3, 3, 1, 1, 3, 1, 4, 6, 2, 1, 3, 15, 2, 3, 3, 3, 1, 1, 3, 1, 4, 22, 2, 3, 3, 3, 1, 2, 3, 22, 2, 3, 3, 3, 1, 2, 3, 22, 2, 3, 3, 3, 1, 2, 3, 22, 2, 3, 3, 3, 1, 3, 3, 21, 2, 3, 3, 4, 1, 2, 3, 21, 2, 3, 3, 4, 1, 2, 3, 21, 2, 3, 3, 4, 1, 2, 3, 21, 2, 3, 3, 5, 1, 1, 3, 21, 2, 3, 3, 5, 1, 2, 3, 20, 2, 3, 3, 6, 1, 1, 3, 20, 2, 3, 3, 6, 1, 1, 3, 19, 2, 4, 3, 7, 1, 1, 3, 18, 2, 4, 3, 8, 1, 18, 2, 4, 3, 8, 1, 18, 2, 4, 3, 8, 1, 19, 2, 3, 3, 8, 1, 18, 2, 4, 3, 8, 1, 18, 2, 4, 3, 7, 1, 1, 3, 18, 2, 4, 3, 7, 1, 1, 3, 19, 2, 3, 3, 4, 1, 1, 3, 2, 1, 1, 2, 1, 4, 17, 2, 4, 3, 4, 1, 6, 4, 16, 2, 4, 3, 4, 1, 6, 4, 16, 2, 4, 3, 4, 1, 7, 4, 15, 2, 4, 3, 5, 1, 7, 4, 14, 2, 4, 3, 5, 1, 8, 4, 13, 2, 4, 3, 5, 1, 9, 4, 13, 2, 3, 3, 6, 1, 9, 4, 13, 2, 2, 3, 6, 1, 1, 2, 10, 4, 12, 2, 1, 3, 6, 1, 2, 2, 9, 4, 6, 2, 2, 0, 2, 3, 1, 2, 1, 4, 1, 3, 6, 1, 1, 2, 1, 4, 2, 2, 9, 4, 2, 2, 1, 1, 3, 0, 5, 3, 5, 1, 1, 4, 1, 2, 1, 4, 3, 2, 9, 4, 2, 1, 3, 0, 5, 3, 5, 1, 1, 4, 2, 5, 4, 2, 7, 4, 1, 0, 1, 1, 4, 0, 5, 3, 5, 1, 1, 4, 2, 5, 5, 2, 6, 4, 7, 0, 4, 3, 5, 1, 1, 4, 1, 5, 6, 2, 1, 0, 5, 4, 6, 0, 1, 5, 4, 3, 5, 1, 2, 5, 4, 2, 4, 0, 4, 4, 6, 0, 1, 5, 4, 3, 5, 1, 2, 5, 3, 2, 1, 4, 5, 0, 3, 4, 6, 0, 1, 5, 4, 3, 6, 1, 1, 5, 3, 2, 7, 0, 2, 4, 6, 0, 1, 5, 4, 3, 6, 1, 1, 5, 2, 2, 1, 4, 8, 0, 1, 4, 6, 0, 1, 5, 4, 3, 6, 1, 1, 5, 2, 2, 1, 4, 15, 0, 1, 5, 4, 3, 6, 1, 1, 5, 2, 2, 1, 4, 15, 0, 1, 5, 4, 3, 7, 1, 1, 2, 2, 3, 15, 0, 1, 5, 4, 3, 7, 1, 3, 3, 16, 0, 4, 3, 6, 1, 20, 0, 4, 3, 6, 1, 20, 0, 4, 3, 6, 1, 20, 0, 4, 3, 6, 1, 20, 0, 4, 3, 6, 1, 20, 0, 4, 3, 6, 1, 20, 0, 4, 3, 6, 1, 20, 0, 4, 3, 7, 1, 17, 0, 1, 5, 1, 0, 4, 3, 7, 1, 17, 0, 1, 5, 1, 0, 4, 3, 8, 1, 16, 0, 1, 5, 1, 0, 4, 3, 9, 1, 1, 0, 1, 1, 12, 0, 1, 1, 2, 5, 1, 0, 3, 3, 12, 1, 6, 0, 1, 1, 4, 0, 1, 1, 2, 5, 1, 0, 3, 3, 12, 1, 6, 0, 3, 1, 1, 5, 1, 1, 3, 5, 1, 0, 1, 4, 2, 3, 21, 1, 1, 5, 1, 1, 2, 4, 1, 5, 1, 0, 1, 4, 2, 3, 19, 1, 2, 0, 2, 5, 2, 4, 1, 5, 1, 0, 1, 4, 2, 3, 20, 1, 3, 5, 1, 4, 2, 5, 1, 0, 1, 2, 2, 3, 20, 1, 3, 5, 1, 4, 3, 5, 1, 2, 1, 4, 1, 3, 20, 1, 3, 5, 1, 4, 3, 5, 1, 4, 2, 3, 20, 1, 3, 5, 1, 4, 1, 5, 3, 4, 2, 3, 20, 1, 2, 5, 2, 4, 1, 5, 3, 4, 2, 3, 17, 1, 1, 5, 1, 3, 5, 4, 1, 5, 3, 4, 2, 3, 14, 1, 1, 3, 2, 1, 1, 5, 1, 3, 1, 4, 1, 5, 3, 4, 1, 5, 2, 4, 1, 3, 1, 2, 1, 3, 12, 1, 3, 3, 1, 1, 3, 5, 1, 4, 1, 5, 2, 4, 2, 5, 2, 4, 1, 3, 1, 2, 1, 3, 10, 1, 6, 3, 4, 5, 3, 4, 2, 5, 2, 4, 2, 2, 1, 3, 8, 1, 8, 3, 1, 4, 2, 5, 3, 4, 3, 5, 1, 4, 1, 3, 1, 2, 1, 4, 1, 3, 6, 1, 10, 3, 6, 4, 1, 5, 3, 4, 1, 3, 1, 2, 1, 4, 1, 3, 4, 1, 1, 3, 1, 1, 10, 3, 12, 4, 2, 3, 4, 1, 1, 3, 1, 1, 11, 3, 2, 4, 1, 5, 8, 4, 2, 3, 4, 1, 1, 3, 1, 1, 11, 3, 11, 4, 2, 3, 4, 1, 1, 3, 1, 1, 11, 3, 10, 4, 1, 2, 2, 3, 7, 1, 9, 3, 10, 4, 2, 2, 2, 3, 6, 1, 10, 3, 2, 4, 1, 2, 7, 4, 1, 2, 1, 3, 1, 2, 1, 3, 6, 1, 10, 3, 2, 4, 1, 2, 7, 4, 1, 2, 1, 3, 1, 2, 1, 3, 5, 1, 11, 3, 7, 4, 4, 2, 1, 3, 1, 2, 1, 3, 5, 1, 11, 3, 7, 4, 3, 2, 1, 3, 2, 2, 1, 3, 4, 1, 13, 3, 4, 4, 8, 2, 1, 3, 4, 1, 1, 3, 3, 4, 9, 3, 3, 4, 9, 2, 1, 3, 4, 1, 4, 4, 9, 3, 3, 4, 8, 2, 2, 3, 3, 1, 5, 4, 7, 3, 3, 2, 3, 4, 7, 2, 2, 3, 3, 1, 5, 4, 7, 3, 3, 2, 2, 4, 9, 2, 1, 3, 3, 1, 4, 4, 8, 3, 3, 2, 1, 4, 8, 2, 1, 3, 1, 2, 1, 3, 3, 1, 3, 4, 1, 2, 9, 3, 11, 2, 1, 3, 1, 2, 1, 3, 2, 1, 4, 4, 1, 2, 8, 3, 14, 2, 1, 3, 2, 1, 4, 4, 1, 2, 8, 3, 14, 2, 1, 3, 2, 1, 4, 4, 1, 2, 8, 3, 13, 2, 2, 3, 2, 1, 4, 4, 1, 2, 8, 3, 13, 2, 2, 3, 2, 1, 3, 4, 3, 2, 6, 3, 14, 2, 2, 3, 2, 1, 4, 4, 2, 2, 6, 3, 14, 2, 2, 3, 2, 1, 4, 4, 2, 2, 6, 3, 14, 2, 2, 3, 2, 1, 1, 3, 3, 4, 2, 2, 6, 3, 14, 2, 2, 3, }; #define NUM_FRAMES 101 #define NUM_LEDS 30 Animation animation(NUM_FRAMES, animationData, NUM_LEDS);