const PROGMEM prog_uint8_t animationData[] = { // Length of the color table - 1, in bytes. length: 1 byte 2, // Color table section. Each entry is 3 bytes. length: 9 bytes 0, 89, 128, 230, 230, 230, 0, 128, 203, // Pixel runs section. Each pixel run is 2 bytes. length: -1 bytes 7, 2, 23, 0, 6, 2, 24, 0, 6, 2, 24, 0, 6, 2, 24, 0, 6, 2, 24, 0, 6, 2, 24, 0, 6, 2, 24, 0, 6, 2, 9, 0, 5, 1, 10, 0, 6, 2, 8, 0, 9, 1, 7, 0, 6, 2, 9, 0, 9, 1, 6, 0, 6, 2, 8, 0, 10, 1, 6, 0, 6, 2, 6, 0, 12, 1, 6, 0, 6, 2, 7, 0, 11, 1, 6, 0, 6, 2, 8, 0, 10, 1, 6, 0, 6, 2, 7, 0, 11, 1, 6, 0, 6, 2, 6, 0, 12, 1, 6, 0, 6, 2, 6, 0, 12, 1, 6, 0, 7, 2, 6, 0, 11, 1, 6, 0, 7, 2, 5, 0, 12, 1, 6, 0, 7, 2, 5, 0, 12, 1, 6, 0, 8, 2, 5, 0, 11, 1, 6, 0, 8, 2, 5, 0, 11, 1, 6, 0, 9, 2, 3, 0, 12, 1, 6, 0, 9, 2, 3, 0, 12, 1, 6, 0, 10, 2, 3, 0, 11, 1, 6, 0, 10, 2, 3, 0, 11, 1, 6, 0, 11, 2, 3, 0, 10, 1, 6, 0, 12, 2, 3, 0, 9, 1, 6, 0, 12, 2, 2, 0, 10, 1, 6, 0, 12, 2, 1, 0, 11, 1, 6, 0, 12, 2, 1, 0, 11, 1, 6, 0, 13, 2, 2, 0, 9, 1, 6, 0, 14, 2, 2, 0, 8, 1, 6, 0, 13, 2, 2, 0, 9, 1, 6, 0, 13, 2, 1, 0, 10, 1, 6, 0, 12, 2, 3, 0, 9, 1, 6, 0, 15, 2, 1, 0, 8, 1, 1, 0, 2, 2, 3, 0, 13, 2, 1, 0, 1, 2, 1, 0, 8, 1, 1, 0, 4, 2, 1, 0, 13, 2, 3, 0, 8, 1, 1, 0, 4, 2, 1, 0, 15, 2, 2, 0, 7, 1, 1, 0, 4, 2, 1, 0, 15, 2, 1, 0, 8, 1, 1, 0, 4, 2, 1, 0, 15, 2, 2, 0, 7, 1, 1, 0, 4, 2, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 2, 1, 0, 14, 2, 2, 0, 8, 1, 1, 0, 4, 2, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 2, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 2, 1, 0, 15, 2, 5, 0, 4, 1, 1, 0, 4, 2, 1, 0, 18, 2, 1, 0, 5, 1, 1, 0, 4, 2, 1, 0, 17, 2, 1, 0, 6, 1, 1, 0, 4, 2, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 2, 1, 0, 15, 2, 1, 0, 8, 1, 1, 0, 4, 2, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 2, 1, 0, 17, 2, 1, 0, 6, 1, 1, 0, 4, 2, 1, 0, 15, 2, 4, 0, 5, 1, 1, 0, 4, 2, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 3, 1, 1, 2, 1, 0, 17, 2, 1, 0, 6, 1, 1, 0, 4, 1, 1, 0, 17, 2, 2, 0, 5, 1, 1, 0, 4, 1, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 1, 1, 0, 17, 2, 1, 0, 6, 1, 1, 0, 4, 1, 1, 0, 16, 2, 3, 0, 5, 1, 1, 0, 4, 1, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 1, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 1, 1, 0, 16, 2, 2, 0, 6, 1, 1, 0, 4, 1, 1, 0, 16, 2, 1, 0, 7, 1, 1, 0, 4, 1, 1, 0, 15, 2, 2, 0, 7, 1, 1, 0, 4, 2, 1, 0, 14, 2, 1, 0, 9, 1, 1, 0, 4, 2, 1, 0, 15, 2, 1, 0, 8, 1, 1, 0, 4, 2, 1, 0, 14, 2, 4, 0, 6, 1, 1, 0, 4, 2, 1, 0, 14, 2, 1, 0, 9, 1, 1, 0, 4, 2, 1, 0, 15, 2, 1, 0, 8, 1, 1, 0, 4, 2, 1, 0, 14, 2, 1, 0, 9, 1, 1, 0, 4, 2, 1, 0, 14, 2, 1, 0, 9, 1, 1, 0, 4, 2, 1, 0, 13, 2, 2, 0, 9, 1, 1, 0, 4, 2, 1, 0, 13, 2, 1, 0, 10, 1, 1, 0, 4, 2, 1, 0, 13, 2, 2, 0, 9, 1, 1, 0, 4, 2, 1, 0, 14, 2, 2, 0, 8, 1, 1, 0, 4, 2, 1, 0, 13, 2, 2, 0, 9, 1, 1, 0, 4, 2, 1, 0, 13, 2, 1, 0, 10, 1, 1, 0, 4, 2, 1, 0, 13, 2, 1, 0, 10, 1, 1, 0, 4, 2, 1, 0, 13, 2, 1, 0, 10, 1, 1, 0, 4, 2, 1, 0, 12, 2, 1, 0, 11, 1, 1, 0, 4, 2, 1, 0, 12, 2, 2, 0, 10, 1, 1, 0, 3, 2, 2, 0, 13, 2, 1, 0, 10, 1, 6, 0, 13, 2, 1, 0, 10, 1, 6, 0, 12, 2, 1, 0, 11, 1, 6, 0, 13, 2, 1, 0, 10, 1, 6, 0, 13, 2, 1, 0, 10, 1, 6, 0, 12, 2, 2, 0, 10, 1, 6, 0, 12, 2, 1, 0, 11, 1, 6, 0, 13, 2, 2, 0, 9, 1, 6, 0, 12, 2, 3, 0, 9, 1, 6, 0, 11, 2, 3, 0, 10, 1, 6, 0, 11, 2, 3, 0, 9, 1, 7, 0, 10, 2, 6, 0, 4, 1, 10, 0, 9, 2, 21, 0, 9, 2, 21, 0, 8, 2, 22, 0, 8, 2, 22, 0, 7, 2, 23, 0, 7, 2, 23, 0, 7, 2, 23, 0, }; #define NUM_FRAMES 101 #define NUM_LEDS 30 Animation animation(NUM_FRAMES, animationData, NUM_LEDS);