const PROGMEM prog_uint8_t animationData[] = { // Length of the color table - 1, in bytes. length: 1 byte 8, // Color table section. Each entry is 3 bytes. length: 27 bytes 255, 255, 0, 0, 255, 255, 0, 255, 0, 0, 0, 255, 5, 252, 5, 255, 0, 0, 255, 0, 255, 0, 0, 0, 255, 255, 255, // Pixel runs section. Each pixel run is 2 bytes. length: -1 bytes 28, 7, 2, 5, 13, 7, 5, 8, 10, 7, 2, 5, 12, 7, 7, 8, 9, 7, 2, 5, 12, 7, 2, 8, 3, 7, 2, 8, 9, 7, 2, 5, 12, 7, 2, 8, 4, 7, 2, 8, 8, 7, 2, 5, 12, 7, 2, 8, 3, 7, 2, 8, 9, 7, 2, 5, 12, 7, 7, 8, 9, 7, 2, 5, 13, 7, 5, 8, 10, 7, 2, 5, 28, 7, 2, 5, 12, 7, 3, 8, 13, 7, 2, 5, 12, 7, 2, 8, 14, 7, 2, 0, 12, 7, 2, 8, 14, 7, 2, 0, 13, 7, 7, 8, 8, 7, 2, 0, 13, 7, 7, 8, 8, 7, 2, 0, 12, 7, 2, 8, 14, 7, 2, 0, 12, 7, 1, 8, 15, 7, 2, 0, 28, 7, 2, 0, 28, 7, 2, 0, 28, 7, 2, 0, 28, 7, 2, 0, 28, 7, 2, 0, 28, 7, 2, 0, 28, 7, 2, 0, 28, 7, 2, 0, 28, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 2, 10, 7, 3, 5, 15, 7, 2, 2, 9, 7, 2, 5, 17, 7, 2, 2, 8, 7, 2, 5, 18, 7, 2, 2, 8, 7, 2, 5, 18, 7, 2, 2, 8, 7, 3, 5, 17, 7, 2, 2, 9, 7, 11, 5, 8, 7, 2, 2, 10, 7, 10, 5, 8, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 2, 28, 7, 2, 1, 10, 7, 2, 2, 16, 7, 2, 1, 10, 7, 5, 2, 13, 7, 2, 1, 11, 7, 7, 2, 10, 7, 2, 1, 14, 7, 6, 2, 8, 7, 2, 1, 13, 7, 6, 2, 9, 7, 2, 1, 12, 7, 5, 2, 11, 7, 2, 1, 10, 7, 1, 4, 3, 2, 14, 7, 2, 1, 9, 7, 1, 4, 3, 2, 15, 7, 2, 1, 10, 7, 1, 4, 3, 2, 14, 7, 2, 1, 12, 7, 5, 2, 11, 7, 2, 1, 13, 7, 6, 2, 9, 7, 2, 1, 14, 7, 6, 2, 8, 7, 2, 1, 11, 7, 7, 2, 10, 7, 2, 1, 10, 7, 5, 2, 13, 7, 2, 1, 10, 7, 2, 2, 16, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 3, 8, 7, 10, 3, 10, 7, 2, 3, 8, 7, 11, 3, 9, 7, 2, 3, 12, 7, 2, 3, 3, 7, 2, 3, 9, 7, 2, 3, 12, 7, 2, 3, 3, 7, 2, 3, 9, 7, 2, 3, 12, 7, 2, 3, 3, 7, 2, 3, 9, 7, 2, 3, 12, 7, 7, 3, 9, 7, 2, 3, 13, 7, 5, 3, 10, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 3, 28, 7, 2, 6, 28, 7, 2, 6, 28, 7, 2, 6, 28, 7, 2, 6, 28, 7, 2, 6, 28, 7, 2, 6, 28, 7, 2, 6, 28, 7, 2, 6, 28, 7, 2, 6, 28, 7, 2, 6, 13, 7, 3, 8, 2, 7, 1, 8, 9, 7, 2, 6, 12, 7, 4, 8, 2, 7, 1, 8, 9, 7, 2, 6, 12, 7, 1, 8, 2, 7, 1, 8, 2, 7, 2, 8, 8, 7, 2, 6, 12, 7, 1, 8, 2, 7, 1, 8, 2, 7, 1, 8, 9, 7, 2, 6, 12, 7, 7, 8, 9, 7, 2, 5, 13, 7, 5, 8, 10, 7, 2, 5, 28, 7, 2, 5, 28, 7, 2, 5, 13, 7, 5, 8, 10, 7, 2, 5, 13, 7, 6, 8, 9, 7, 2, 5, 13, 7, 1, 8, 3, 7, 2, 8, 9, 7, 2, 5, 13, 7, 1, 8, 4, 7, 1, 8, 9, 7, 2, 5, 13, 7, 9, 8, 6, 7, 2, 5, 12, 7, 10, 8, 6, 7, 2, 5, 12, 7, 2, 8, 14, 7, 2, 5, 28, 7, 2, 5, }; #define NUM_FRAMES 101 #define NUM_LEDS 30 Animation animation(NUM_FRAMES, animationData, NUM_LEDS);