const PROGMEM prog_uint8_t animationData[] = { // Length of the color table - 1, in bytes. length: 1 byte 1, // Color table section. Each entry is 3 bytes. length: 6 bytes 0, 0, 0, 78, 218, 241, // Pixel runs section. Each pixel run is 2 bytes. length: -1 bytes 30, 0, 30, 0, 30, 0, 30, 0, 30, 0, 30, 0, 7, 0, 15, 1, 8, 0, 7, 0, 17, 1, 6, 0, 7, 0, 20, 1, 3, 0, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 20, 1, 3, 0, 7, 0, 17, 1, 6, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 17, 1, 6, 0, 7, 0, 20, 1, 3, 0, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 20, 1, 3, 0, 7, 0, 17, 1, 6, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 17, 1, 6, 0, 7, 0, 20, 1, 3, 0, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 20, 1, 3, 0, 7, 0, 17, 1, 6, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 17, 1, 6, 0, 7, 0, 20, 1, 3, 0, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 20, 1, 3, 0, 7, 0, 17, 1, 6, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 17, 1, 6, 0, 7, 0, 20, 1, 3, 0, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 20, 1, 3, 0, 7, 0, 17, 1, 6, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 17, 1, 6, 0, 7, 0, 20, 1, 3, 0, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 20, 1, 3, 0, 7, 0, 17, 1, 6, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 15, 1, 8, 0, 7, 0, 17, 1, 6, 0, 7, 0, 20, 1, 3, 0, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 23, 1, 7, 0, 20, 1, 3, 0, 7, 0, 17, 1, 6, 0, 7, 0, 15, 1, 8, 0, 30, 0, 30, 0, 30, 0, 30, 0, 30, 0, 30, 0, }; #define NUM_FRAMES 101 #define NUM_LEDS 30 Animation animation(NUM_FRAMES, animationData, NUM_LEDS);