const PROGMEM prog_uint8_t animationData[] = { // Length of the color table - 1, in bytes. length: 1 byte 2, // Color table section. Each entry is 3 bytes. length: 9 bytes 0, 0, 0, 76, 255, 124, 24, 127, 50, // Pixel runs section. Each pixel run is 2 bytes. length: -1 bytes 30, 0, 30, 0, 30, 0, 30, 0, 30, 0, 8, 0, 22, 2, 8, 0, 22, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 2, 2, 18, 1, 2, 2, 8, 0, 22, 2, 8, 0, 22, 2, 30, 0, 30, 0, 30, 0, 30, 0, 30, 0, }; #define NUM_FRAMES 101 #define NUM_LEDS 30 Animation animation(NUM_FRAMES, animationData, NUM_LEDS);