const PROGMEM prog_uint8_t animationData[] = { // Length of the color table - 1, in bytes. length: 1 byte 2, // Color table section. Each entry is 3 bytes. length: 9 bytes 22, 101, 151, 0, 0, 0, 120, 175, 205, // Pixel runs section. Each pixel run is 2 bytes. length: -1 bytes 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 14, 1, 3, 2, 2, 1, 2, 2, 8, 1, 1, 0, 13, 1, 5, 2, 2, 1, 2, 2, 7, 1, 1, 0, 13, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 2, 7, 1, 1, 0, 13, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 2, 7, 1, 1, 0, 13, 1, 8, 2, 8, 1, 1, 0, 14, 1, 6, 2, 9, 1, 1, 0, 14, 1, 1, 2, 14, 1, 1, 0, 29, 1, 1, 0, 16, 1, 2, 2, 11, 1, 1, 0, 14, 1, 6, 2, 9, 1, 1, 0, 13, 1, 3, 2, 2, 1, 3, 2, 8, 1, 1, 0, 13, 1, 1, 2, 6, 1, 1, 2, 8, 1, 1, 0, 13, 1, 1, 2, 6, 1, 1, 2, 8, 1, 1, 0, 13, 1, 3, 2, 2, 1, 3, 2, 8, 1, 1, 0, 14, 1, 6, 2, 9, 1, 1, 0, 16, 1, 2, 2, 11, 1, 1, 0, 29, 1, 1, 0, 14, 1, 1, 2, 14, 1, 1, 0, 14, 1, 2, 2, 2, 1, 2, 2, 9, 1, 1, 0, 14, 1, 2, 2, 3, 1, 2, 2, 8, 1, 1, 0, 14, 1, 3, 2, 3, 1, 2, 2, 7, 1, 1, 0, 14, 1, 4, 2, 2, 1, 2, 2, 7, 1, 1, 0, 14, 1, 2, 2, 1, 1, 4, 2, 8, 1, 1, 0, 14, 1, 2, 2, 2, 1, 2, 2, 9, 1, 1, 0, 14, 1, 2, 2, 13, 1, 1, 0, 29, 1, 1, 0, 14, 1, 1, 2, 14, 1, 1, 0, 13, 1, 3, 2, 13, 1, 1, 0, 14, 1, 1, 2, 14, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 14, 1, 7, 2, 1, 1, 2, 2, 5, 1, 1, 0, 14, 1, 7, 2, 1, 1, 2, 2, 5, 1, 1, 0, 14, 1, 1, 2, 14, 1, 1, 0, 29, 1, 1, 0, 20, 1, 1, 2, 8, 1, 1, 0, 14, 1, 9, 2, 6, 1, 1, 0, 14, 1, 9, 2, 6, 1, 1, 0, 14, 1, 1, 2, 5, 1, 1, 2, 8, 1, 1, 0, 14, 1, 1, 2, 14, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, 29, 1, 1, 0, }; #define NUM_FRAMES 101 #define NUM_LEDS 30 Animation animation(NUM_FRAMES, animationData, NUM_LEDS);