/* * fps-limit - Some functions to limit frames per seconds * * Copyright (C) 2013 Antonio Ospite * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef FPS_LIMIT_H #define FPS_LIMIT_H #include #include #include #ifdef DEBUG #define fps_limit_dbg(...) \ do { \ printf(__VA_ARGS__); \ printf("\n"); \ fflush(stdout); \ } while(0) #else #define fps_limit_dbg(...) do {} while(0) #endif #define NSEC_PER_SEC 1000000000 #define fps_limit_timespecsub(a, b, result) \ do { \ (result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \ (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \ if ((result)->tv_nsec < 0) { \ --(result)->tv_sec; \ (result)->tv_nsec += 1000000000; \ } \ } while(0) struct fps_limit_stats { struct timespec time_start; struct timespec time_end; unsigned int delay; }; static void fps_limit_init(struct fps_limit_stats *stats, unsigned int fps) { memset(stats, 0, sizeof(*stats)); clock_gettime(CLOCK_MONOTONIC, &stats->time_start); fps_limit_dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec); stats->delay = NSEC_PER_SEC / fps; } static void fps_limit_sleep(struct fps_limit_stats *stats) { struct timespec elapsed; fps_limit_dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec); clock_gettime(CLOCK_MONOTONIC, &stats->time_end); fps_limit_dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec); fps_limit_timespecsub(&stats->time_end, &stats->time_start, &elapsed); fps_limit_dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec); if (elapsed.tv_sec == 0 && elapsed.tv_nsec < stats->delay) { struct timespec remaining = {0, 0}; /* remaining delay, _relative_ to time_end */ remaining.tv_nsec = stats->delay - elapsed.tv_nsec; fps_limit_dbg("Sleeping for: ns: %ld", remaining.tv_nsec); clock_nanosleep(CLOCK_MONOTONIC, 0, &remaining, NULL); } /* update the stats for the next iteration */ clock_gettime(CLOCK_MONOTONIC, &stats->time_start); } #endif /* FPS_LIMIT_H */