X-Git-Url: https://git.ao2.it/experiments/fps-limit.git/blobdiff_plain/79510a9d3bee77059bd543413ccc9aa739881c52..HEAD:/fps-limit.c diff --git a/fps-limit.c b/fps-limit.c index 3ed784f..2c24807 100644 --- a/fps-limit.c +++ b/fps-limit.c @@ -17,77 +17,10 @@ * along with this program. If not, see . */ -#include -#include -#include - -#ifdef DEBUG -#define dbg(...) \ - do { \ - printf(__VA_ARGS__); \ - printf("\n"); \ - fflush(stdout); \ - } while(0) -#else -#define dbg(...) do {} while(0) -#endif +#include "fps-limit.h" #define FPS 60 -#define NSEC_PER_SEC 1000000000 - -#define timespecsub(a, b, result) \ - do { \ - (result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \ - (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \ - if ((result)->tv_nsec < 0) { \ - --(result)->tv_sec; \ - (result)->tv_nsec += 1000000000; \ - } \ - } while(0) - -struct fps_limit_stats { - struct timespec time_start; - struct timespec time_end; - unsigned int fps; -}; - -static void fps_limit_init(struct fps_limit_stats *stats, unsigned int fps) -{ - memset(stats, 0, sizeof(*stats)); - - clock_gettime(CLOCK_MONOTONIC, &stats->time_start); - dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec); - - stats->fps = fps; -} - -static void fps_limit_sleep(struct fps_limit_stats *stats) -{ - struct timespec elapsed; - - dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec); - - clock_gettime(CLOCK_MONOTONIC, &stats->time_end); - dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec); - - timespecsub(&stats->time_end, &stats->time_start, &elapsed); - dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec); - - if (elapsed.tv_sec == 0 && elapsed.tv_nsec < NSEC_PER_SEC / stats->fps) { - struct timespec remaining = {0, 0}; - - /* remaining delay, _relative_ to time_end */ - remaining.tv_nsec = (NSEC_PER_SEC / stats->fps) - elapsed.tv_nsec; - dbg("Sleeping for: ns: %ld", remaining.tv_nsec); - - clock_nanosleep(CLOCK_MONOTONIC, 0, &remaining, NULL); - } - - /* update the stats for the next iteration */ - clock_gettime(CLOCK_MONOTONIC, &stats->time_start); -} - int main(void) { struct fps_limit_stats stats; @@ -95,11 +28,14 @@ int main(void) fps_limit_init(&stats, FPS); while (1) { - dbg("Doing some work, max: %d", NSEC_PER_SEC / FPS); + fps_limit_dbg("Doing some work, minimum: %dns", NSEC_PER_SEC / FPS); + + /* simulate a shorter workload */ tmp.tv_sec = 0; tmp.tv_nsec = (NSEC_PER_SEC / FPS) * 2 / 3; nanosleep(&tmp, NULL); + /* and wait for the delay imposed by the limit */ fps_limit_sleep(&stats); }