#!/usr/bin/env python # # A simple "trick-mode" looping player. # Version 3, based on segment seeking. # # TODO: the trickmodes work way better but the looping functionality # needs to be fixed. # # Get a test sample with: # youtube-dl -t http://www.youtube.com/watch?v=yWa-YXiSk2Y import sys import gi gi.require_version('Gst', '1.0') from gi.repository import Gst Gst.init(None) from gi.repository import GObject GObject.threads_init() class Player: def __init__(self, uri, rate): self._rate = rate self._player = Gst.ElementFactory.make("playbin", "player") self._player.set_property("uri", uri) bus = self._player.get_bus() bus.add_signal_watch() bus.connect('message::error', self.on_error) bus.connect('message::segment-done', self.on_segment_done) bus.connect('message::state-changed', self.on_state_changed) def run(self): self._player.set_state(Gst.State.PLAYING) self.loop = GObject.MainLoop() self.loop.run() def quit(self): self._player.set_state(Gst.State.NULL) self.loop.quit() def on_segment_done(self, bus, msg): self._player.seek(self._rate, Gst.Format.TIME, Gst.SeekFlags.SEGMENT | Gst.SeekFlags.SKIP | Gst.SeekFlags.ACCURATE, Gst.SeekType.SET, 0, Gst.SeekType.END, 0) def on_error(self, bus, msg): (err, debug) = msg.parse_error() print "Error: %s" % err, debug self.quit() def on_state_changed(self, bus, msg): if msg.src != self._player: return print 'on_state_changed' old_state, new_state, pending = msg.parse_state_changed() print "%s -> %s" % (old_state, new_state) if old_state == Gst.State.READY and new_state == Gst.State.PAUSED: self.set_rate(self._rate) def set_rate(self, rate): self._rate = rate if rate == 0: self._player.set_state(Gst.State.PAUSED) else: self._player.set_state(Gst.State.PLAYING) self._player.seek(rate, Gst.Format.TIME, Gst.SeekFlags.SEGMENT | Gst.SeekFlags.SKIP | Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE, Gst.SeekType.SET, 0, Gst.SeekType.END, 0) def main(args): def usage(): sys.stdout.write("usage: %s \n" % args[0]) if len(args) != 3: usage() sys.exit(1) uri = Gst.filename_to_uri(args[1]) rate = float(args[2]) player = Player(uri, rate) player.run() if __name__ == '__main__': sys.exit(main(sys.argv))