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18691c1)
Integrate also the improvements made to gst-trick-mode.py
+#
+# A simple "trick-mode" looping player.
+# Version 2, based on "about-to-finish" handling.
+#
+# Not working with speed rates other that 1.
+#
# Get a test sample with:
# youtube-dl -t http://www.youtube.com/watch?v=yWa-YXiSk2Y
import sys
# Get a test sample with:
# youtube-dl -t http://www.youtube.com/watch?v=yWa-YXiSk2Y
import sys
-import gobject
-gobject.threads_init()
+import gi
+gi.require_version('Gst', '1.0')
+from gi.repository import Gst
+Gst.init(None)
+from gi.repository import GObject
+GObject.threads_init()
- def __init__(self, filename, rate):
- self._filename = filename
+ def __init__(self, uri, rate):
+ self._uri = uri
- self._player = gst.element_factory_make("playbin2", "player")
- self._player.set_property("uri", filename)
+ self._player = Gst.ElementFactory.make("playbin", "player")
+ self._player.set_property("uri", uri)
self._player.connect("about-to-finish", self.on_about_to_finish)
bus = self._player.get_bus()
bus.add_signal_watch()
self._player.connect("about-to-finish", self.on_about_to_finish)
bus = self._player.get_bus()
bus.add_signal_watch()
+ bus.connect('message::error', self.on_error)
bus.connect('message::state-changed', self.on_state_changed)
def run(self):
bus.connect('message::state-changed', self.on_state_changed)
def run(self):
- self._player.set_state(gst.STATE_PLAYING)
- loop = gobject.MainLoop()
- loop.run()
+ self._player.set_state(Gst.State.PLAYING)
+ self.loop = GObject.MainLoop()
+ self.loop.run()
+
+ def quit(self):
+ self._player.set_state(Gst.State.NULL)
+ self.loop.quit()
def on_about_to_finish(self, player):
sys.stderr.write(".")
def on_about_to_finish(self, player):
sys.stderr.write(".")
- player.set_property("uri", self._filename)
+ self._player.set_property("uri", self._uri)
- # XXX Ater the first iteration of the loop the playback rate is
+ # XXX After the first iteration of the loop the playback rate is
# reset to normal. Do I need to re-set the rate here?
# reset to normal. Do I need to re-set the rate here?
- # If I uncomment the following line, the player hangs:
- #self.set_rate(self._date)
+ # If I uncomment the following line, nothing changes:
+ #self.set_rate(self._rate)
- # And it hangs also if I set the seek_event manually using position=0:
- #seek_event = gst.event_new_seek(self._rate,
- # gst.FORMAT_TIME,
- # gst.SEEK_FLAG_FLUSH | gst.SEEK_FLAG_ACCURATE,
- # gst.SEEK_TYPE_SET, 0,
- # gst.SEEK_TYPE_NONE, 0)
+ # And nothing changes either if I set the seek_event manually using
+ # position=0:
+ #seek_event = Gst.Event.new_seek(self._rate,
+ # Gst.Format.TIME,
+ # Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
+ # Gst.SeekType.SET, 0,
+ # Gst.SeekType.NONE, 0)
#self._player.send_event(seek_event)
#self._player.send_event(seek_event)
+ def on_error(self, bus, msg):
+ (err, debug) = msg.parse_error()
+ print "Error: %s" % err, debug
+ self.quit()
+
def on_state_changed(self, bus, msg):
if msg.src != self._player:
return
def on_state_changed(self, bus, msg):
if msg.src != self._player:
return
print 'on_state_changed'
old_state, new_state, pending = msg.parse_state_changed()
print "%s -> %s" % (old_state, new_state)
print 'on_state_changed'
old_state, new_state, pending = msg.parse_state_changed()
print "%s -> %s" % (old_state, new_state)
- if old_state == gst.STATE_READY and new_state == gst.STATE_PAUSED:
+ if old_state == Gst.State.READY and new_state == Gst.State.PAUSED:
self.set_rate(self._rate)
def set_rate(self, rate):
self._rate = rate
self.set_rate(self._rate)
def set_rate(self, rate):
self._rate = rate
- try:
- position, format = self._player.query_position(gst.FORMAT_TIME)
- except:
- position = 0
+ position = self._player.query_position(Gst.Format.TIME)[1]
- if rate > 0:
- seek_event = gst.event_new_seek(rate,
- gst.FORMAT_TIME,
- gst.SEEK_FLAG_FLUSH | gst.SEEK_FLAG_ACCURATE,
- gst.SEEK_TYPE_SET, position,
- gst.SEEK_TYPE_NONE, 0)
- else:
- seek_event = gst.event_new_seek(rate,
- gst.FORMAT_TIME,
- gst.SEEK_FLAG_FLUSH | gst.SEEK_FLAG_ACCURATE,
- gst.SEEK_TYPE_SET, 0,
- gst.SEEK_TYPE_SET, position)
+ seek_event = Gst.Event.new_seek(rate,
+ Gst.Format.TIME,
+ Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
+ Gst.SeekType.SET, position,
+ Gst.SeekType.SET, -1)
if seek_event:
self._player.send_event(seek_event)
if seek_event:
self._player.send_event(seek_event)
- gst.info("rate set to %s" % rate)
+ Gst.info("rate set to %s" % rate)
- gst.warining("change rate failed")
+ Gst.warining("change rate failed")
def main(args):
def usage():
def main(args):
def usage():
- sys.stdout.write("usage: %s <URI-OF-MEDIA-FILE>\n" % args[0])
+ sys.stdout.write("usage: %s <filename> <speedrate>\n" % args[0])
- if not gst.uri_is_valid(args[1]):
- sys.stderr.write("Error: Invalid URI: %s\n" % args[1])
- sys.exit(1)
+ uri = Gst.filename_to_uri(args[1])
+ rate = float(args[2])
- player = Player(args[1], 3.0)
+ player = Player(uri, rate)
player.run()
if __name__ == '__main__':
player.run()
if __name__ == '__main__':