- Some trivial cases of trails just need a framebuffer with no need to keep
the history of frames, see if the code handling those cases can be optimized
- Clean up the code? My C++ is a little C-ish...
- Some trivial cases of trails just need a framebuffer with no need to keep
the history of frames, see if the code handling those cases can be optimized
- Clean up the code? My C++ is a little C-ish...