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debian: release package version 0.2-2
[kinect-audio-setup.git]
/
debian
/
control
diff --git
a/debian/control
b/debian/control
index
636a1f5
..
e18b335
100644
(file)
--- a/
debian/control
+++ b/
debian/control
@@
-2,7
+2,7
@@
Source: kinect-audio-setup
Section: contrib/sound
Priority: extra
Maintainer: Antonio Ospite <ospite@studenti.unina.it>
Section: contrib/sound
Priority: extra
Maintainer: Antonio Ospite <ospite@studenti.unina.it>
-Build-Depends: debhelper (>= 8.0.0), libusb-1.0-0-dev, pkg-config
+Build-Depends: debhelper (>= 8.0.0),
po-debconf,
libusb-1.0-0-dev, pkg-config
Standards-Version: 3.9.2
Homepage: http://git.ao2.it/kinect-audio-setup.git/
Vcs-Git: git://git.ao2.it/kinect-audio-setup.git
Standards-Version: 3.9.2
Homepage: http://git.ao2.it/kinect-audio-setup.git/
Vcs-Git: git://git.ao2.it/kinect-audio-setup.git
@@
-10,7
+10,7
@@
Vcs-Browser: http://git.ao2.it/kinect-audio-setup.git/
Package: kinect-audio-setup
Architecture: any
Package: kinect-audio-setup
Architecture: any
-Depends: ${shlibs:Depends}, ${misc:Depends},
udev, wget, p7zip-full
+Depends: ${shlibs:Depends}, ${misc:Depends},
debconf, udev, wget, p7zip-full (>= 9.20)
Description: enable audio input from the Microsoft Kinect sensor device
When the Kinect is first plugged in the USB port it shows up as a
generic USB device with a bulk endpoint; after uploading a certain
Description: enable audio input from the Microsoft Kinect sensor device
When the Kinect is first plugged in the USB port it shows up as a
generic USB device with a bulk endpoint; after uploading a certain
@@
-21,3
+21,7
@@
Description: enable audio input from the Microsoft Kinect sensor device
at installation time —since it is not redistributable—, and it sets up
udev rules to call the firmware loader when the device is plugged in to
finally get the USB Audio Class device.
at installation time —since it is not redistributable—, and it sets up
udev rules to call the firmware loader when the device is plugged in to
finally get the USB Audio Class device.
+ .
+ The UAC firmware is downloaded from the Microsoft Kinect SDK at
+ http://www.kinectforwindows.org, the license of the SDK can be found at
+ http://www.kinectforwindows.org/download/EULA.htm