Source: kinect-audio-setup
+Maintainer: Antonio Ospite <ao2@ao2.it>
Section: contrib/sound
+XS-Autobuild: no
Priority: extra
-Maintainer: Antonio Ospite <ospite@studenti.unina.it>
-Build-Depends: debhelper (>= 8.0.0), libusb-1.0-0-dev, pkg-config
-Standards-Version: 3.9.2
-Homepage: http://git.ao2.it/kinect-audio-setup.git/
-Vcs-Git: git://git.ao2.it/kinect-audio-setup.git
+Build-Depends: debhelper (>= 9),
+ po-debconf,
+ libusb-1.0-0-dev,
+ pkg-config
+Standards-Version: 3.9.5
Vcs-Browser: http://git.ao2.it/kinect-audio-setup.git/
+Vcs-Git: git://git.ao2.it/kinect-audio-setup.git -b debian
+Homepage: http://git.ao2.it/kinect-audio-setup.git/
Package: kinect-audio-setup
Architecture: any
-Depends: ${shlibs:Depends}, ${misc:Depends}, udev, wget, p7zip-full
-Description: enable audio input from the Microsoft Kinect sensor device
- When the Kinect is first plugged in the USB port it shows up as a
- generic USB device with a bulk endpoint; after uploading a certain
- firmware a reenumeration takes place and a USB Audio Class device
- becomes available.
+Depends: ${shlibs:Depends},
+ ${misc:Depends},
+ debconf,
+ udev,
+ wget,
+ p7zip-full (>= 9.20)
+Description: Microsoft Kinect sensor audio setup helpers
+ When the Kinect sensor is first plugged in, its audio input device shows
+ up as a generic USB device; after the appropriate firmware is loaded, the
+ device is reset and it becomes available as a USB Audio Class (UAC)
+ device.
.
- kinect-audio-setup provides tools to download the firmware off the net
- at installation time —since it is not redistributable—, and it sets up
+ Since the firmware is not redistributable, kinect-audio-setup provides
+ tools to download it from the Internet at installation time, and sets up
udev rules to call the firmware loader when the device is plugged in to
- finally get the USB Audio Class device.
+ finally get the UAC device.
+ .
+ The UAC firmware is downloaded from the Microsoft Kinect Software
+ Development Kit at http://www.microsoft.com/en-us/kinectforwindows/, the
+ license of which can be found at
+ http://www.microsoft.com/en-us/kinectforwindows/develop/sdk-eula.aspx