Source: kinect-audio-setup
+Maintainer: Antonio Ospite <ospite@studenti.unina.it>
Section: contrib/sound
+XS-Autobuild: no
Priority: extra
-Maintainer: Antonio Ospite <ospite@studenti.unina.it>
-Build-Depends: debhelper (>= 8.0.0), libusb-1.0-0-dev, pkg-config
-Standards-Version: 3.9.2
-Homepage: http://git.ao2.it/kinect-audio-setup.git/
-Vcs-Git: git://git.ao2.it/kinect-audio-setup.git
+Build-Depends: debhelper (>= 9),
+ po-debconf,
+ libusb-1.0-0-dev,
+ pkg-config
+Standards-Version: 3.9.5
Vcs-Browser: http://git.ao2.it/kinect-audio-setup.git/
+Vcs-Git: git://git.ao2.it/kinect-audio-setup.git -b debian
+Homepage: http://git.ao2.it/kinect-audio-setup.git/
Package: kinect-audio-setup
Architecture: any
-Depends: ${shlibs:Depends}, ${misc:Depends}, udev, wget, p7zip-full
-Description: enable audio input from the Microsoft Kinect sensor device
- When the Kinect is first plugged in the USB port it shows up as a
- generic USB device with a bulk endpoint; after uploading a certain
+Depends: ${shlibs:Depends},
+ ${misc:Depends},
+ debconf,
+ udev,
+ wget,
+ p7zip-full (>= 9.20)
+Description: helpers to setup audio input from the Microsoft Kinect sensor
+ When the Kinect is first plugged in the USB port it shows up as
+ a generic USB device with a bulk endpoint; after uploading a certain
firmware a reenumeration takes place and a USB Audio Class device
becomes available.
.
kinect-audio-setup provides tools to download the firmware off the net
- at installation time —since it is not redistributable—, and it sets up
- udev rules to call the firmware loader when the device is plugged in to
- finally get the USB Audio Class device.
+ at installation time —since the firmware is not redistributable—, and
+ it sets up udev rules to call the firmware loader when the device is
+ plugged in to finally get the USB Audio Class device.
.
The UAC firmware is downloaded from the Microsoft Kinect SDK at
http://www.kinectforwindows.org, the license of the SDK can be found at