X-Git-Url: https://git.ao2.it/kinect-audio-setup.git/blobdiff_plain/7c9ac6bc2a63f639707a21fab95c43dd5b984fbb..4e70f1e413c27393596c798f28aa3bc287938e8a:/debian/control?ds=inline diff --git a/debian/control b/debian/control index ed99f0a..6b35c5e 100644 --- a/debian/control +++ b/debian/control @@ -1,26 +1,35 @@ Source: kinect-audio-setup +Maintainer: Antonio Ospite Section: contrib/sound +XS-Autobuild: no Priority: extra -Maintainer: Antonio Ospite -Build-Depends: debhelper (>= 9), po-debconf, libusb-1.0-0-dev, pkg-config -Standards-Version: 3.9.2 -Homepage: http://git.ao2.it/kinect-audio-setup.git/ -Vcs-Git: git://git.ao2.it/kinect-audio-setup.git +Build-Depends: debhelper (>= 9), + po-debconf, + libusb-1.0-0-dev, + pkg-config +Standards-Version: 3.9.5 Vcs-Browser: http://git.ao2.it/kinect-audio-setup.git/ +Vcs-Git: git://git.ao2.it/kinect-audio-setup.git -b debian +Homepage: http://git.ao2.it/kinect-audio-setup.git/ Package: kinect-audio-setup Architecture: any -Depends: ${shlibs:Depends}, ${misc:Depends}, debconf, udev, wget, p7zip-full (>= 9.20) -Description: enable audio input from the Microsoft Kinect sensor device - When the Kinect is first plugged in the USB port it shows up as a - generic USB device with a bulk endpoint; after uploading a certain +Depends: ${shlibs:Depends}, + ${misc:Depends}, + debconf, + udev, + wget, + p7zip-full (>= 9.20) +Description: helpers to setup audio input from the Microsoft Kinect sensor + When the Kinect is first plugged in the USB port it shows up as + a generic USB device with a bulk endpoint; after uploading a certain firmware a reenumeration takes place and a USB Audio Class device becomes available. . kinect-audio-setup provides tools to download the firmware off the net - at installation time —since it is not redistributable—, and it sets up - udev rules to call the firmware loader when the device is plugged in to - finally get the USB Audio Class device. + at installation time —since the firmware is not redistributable—, and + it sets up udev rules to call the firmware loader when the device is + plugged in to finally get the USB Audio Class device. . The UAC firmware is downloaded from the Microsoft Kinect SDK at http://www.kinectforwindows.org, the license of the SDK can be found at