X-Git-Url: https://git.ao2.it/kinect-audio-setup.git/blobdiff_plain/d12c99394cb86bbf9c0657a596a4a26fe2b1c16d..2cf407b11e051c398c34a4d60229cc8c27b82d88:/debian/control diff --git a/debian/control b/debian/control index 636a1f5..0658722 100644 --- a/debian/control +++ b/debian/control @@ -1,23 +1,37 @@ Source: kinect-audio-setup +Maintainer: Antonio Ospite Section: contrib/sound +XS-Autobuild: no Priority: extra -Maintainer: Antonio Ospite -Build-Depends: debhelper (>= 8.0.0), libusb-1.0-0-dev, pkg-config -Standards-Version: 3.9.2 -Homepage: http://git.ao2.it/kinect-audio-setup.git/ -Vcs-Git: git://git.ao2.it/kinect-audio-setup.git +Build-Depends: debhelper (>= 9), + po-debconf, + libusb-1.0-0-dev, + pkg-config +Standards-Version: 3.9.5 Vcs-Browser: http://git.ao2.it/kinect-audio-setup.git/ +Vcs-Git: git://git.ao2.it/kinect-audio-setup.git -b debian +Homepage: http://git.ao2.it/kinect-audio-setup.git/ Package: kinect-audio-setup Architecture: any -Depends: ${shlibs:Depends}, ${misc:Depends}, udev, wget, p7zip-full -Description: enable audio input from the Microsoft Kinect sensor device - When the Kinect is first plugged in the USB port it shows up as a - generic USB device with a bulk endpoint; after uploading a certain - firmware a reenumeration takes place and a USB Audio Class device - becomes available. +Depends: ${shlibs:Depends}, + ${misc:Depends}, + debconf, + udev, + wget, + p7zip-full (>= 9.20) +Description: Microsoft Kinect sensor audio setup helpers + When the Kinect sensor is first plugged in, its audio input device shows + up as a generic USB device; after the appropriate firmware is loaded, the + device is reset and it becomes available as a USB Audio Class (UAC) + device. . - kinect-audio-setup provides tools to download the firmware off the net - at installation time —since it is not redistributable—, and it sets up + Since the firmware is not redistributable, kinect-audio-setup provides + tools to download it from the Internet at installation time, and sets up udev rules to call the firmware loader when the device is plugged in to - finally get the USB Audio Class device. + finally get the UAC device. + . + The UAC firmware is downloaded from the Microsoft Kinect Software + Development Kit at http://www.microsoft.com/en-us/kinectforwindows/, the + license of which can be found at + http://www.microsoft.com/en-us/kinectforwindows/develop/sdk-eula.aspx