From: Antonio Ospite Date: Thu, 9 Jan 2014 13:48:31 +0000 (+0100) Subject: debian/{control,templates}: use the text reviewed by debian-l10n X-Git-Tag: debian/0.3-2~3 X-Git-Url: https://git.ao2.it/kinect-audio-setup.git/commitdiff_plain/2cf407b11e051c398c34a4d60229cc8c27b82d88?ds=sidebyside debian/{control,templates}: use the text reviewed by debian-l10n Closes: #733300 Thanks: Christian PERRIER and Justin B Rye --- diff --git a/debian/control b/debian/control index 6b35c5e..0658722 100644 --- a/debian/control +++ b/debian/control @@ -20,17 +20,18 @@ Depends: ${shlibs:Depends}, udev, wget, p7zip-full (>= 9.20) -Description: helpers to setup audio input from the Microsoft Kinect sensor - When the Kinect is first plugged in the USB port it shows up as - a generic USB device with a bulk endpoint; after uploading a certain - firmware a reenumeration takes place and a USB Audio Class device - becomes available. +Description: Microsoft Kinect sensor audio setup helpers + When the Kinect sensor is first plugged in, its audio input device shows + up as a generic USB device; after the appropriate firmware is loaded, the + device is reset and it becomes available as a USB Audio Class (UAC) + device. . - kinect-audio-setup provides tools to download the firmware off the net - at installation time —since the firmware is not redistributable—, and - it sets up udev rules to call the firmware loader when the device is - plugged in to finally get the USB Audio Class device. + Since the firmware is not redistributable, kinect-audio-setup provides + tools to download it from the Internet at installation time, and sets up + udev rules to call the firmware loader when the device is plugged in to + finally get the UAC device. . - The UAC firmware is downloaded from the Microsoft Kinect SDK at - http://www.kinectforwindows.org, the license of the SDK can be found at - http://www.kinectforwindows.org/download/EULA.htm + The UAC firmware is downloaded from the Microsoft Kinect Software + Development Kit at http://www.microsoft.com/en-us/kinectforwindows/, the + license of which can be found at + http://www.microsoft.com/en-us/kinectforwindows/develop/sdk-eula.aspx diff --git a/debian/templates b/debian/templates index d5cb6ab..a5d1c18 100644 --- a/debian/templates +++ b/debian/templates @@ -1,17 +1,28 @@ +# These templates have been reviewed by the debian-l10n-english +# team +# +# If modifications/additions/rewording are needed, please ask +# debian-l10n-english@lists.debian.org for advice. +# +# Even minor modifications require translation updates and such +# changes should be coordinated with translators and reviewers. + Template: kinect-audio-setup/accept_eula Type: boolean Default: false -_Description: Do you accept the Microsoft KinectForWindows EULA? - In order to fetch the binary firmware needed by this package you need - to agree to the EULA of the Microsoft KinectForWindows SDK: +#flag:translate!:3 +_Description: Do you accept the Microsoft Kinect for Windows EULA? + In order to fetch the binary firmware needed by the kinect-audio-setup + package, you need to agree to the End User License Agreement (EULA) of + the Microsoft Kinect for Windows Software Development Kit: . - http://www.kinectforwindows.org/download/EULA.htm + http://www.microsoft.com/en-us/kinectforwindows/develop/sdk-eula.aspx Template: kinect-audio-setup/eula_not_accepted -Type: note +Type: error _Description: EULA not accepted - You need to accept the EULA of Microsoft KinectForWindows SDK in order - to fetch the binary firmware needed by this package. + You need to accept the End User License Agreement (EULA) of the + Microsoft Kinect for Windows Software Development Kit in order + to fetch the binary firmware needed by the kinect-audio-setup package. . - You can do this later by calling: - dpkg-reconfigure kinect-audio-setup + You can do this later with "dpkg-reconfigure kinect-audio-setup".