libam7xxx uses the linux kernel coding style:
http://kernel.org/doc/Documentation/CodingStyle
+=== Getting and compiling libam7xxx
+
+libam7xxx depends on 'libusb-1.0' and optionally on 'libav' or 'ffmpeg' for
+its example programs, the build system used is 'cmake'.
+
+On a Debian based system, the dependencies can be installed with this command:
+
+ $ sudo aptitude install cmake \
+ libusb-1.0-0-dev \
+ libavformat-dev \
+ libavcodec-dev \
+ libavdevice-dev \
+ libswscale-dev
+
+The library and the example programs can be compiled following these steps:
+
+ $ git clone git://git.ao2.it/libam7xxx.git
+ $ cd libam7xxx
+ $ mkdir build
+ $ cd build
+ $ cmake ../
+ $ make
+
+After that the example programs can be found in the +bin/+ subdirectory.
+
=== Debug builds
The suggested way to hack on the project is:
$ mkdir build
$ cd build
- $ cmake ../ -DCMAKE_BUILD_TYPE=debug
+ $ cmake -D CMAKE_BUILD_TYPE=debug -D STRICT_COMPILATION_CHECKS=ON ../
$ make
If you want to check the code with the ''sparse'' static analysis tool you
$ mkdir build
$ cd build
- $ cmake ../ -DCMAKE_C_COMPILER=cgcc
+ $ cmake -D CMAKE_C_COMPILER=cgcc ../
+ $ make
+
+=== Cross Builds
+
+If you want to build for MS Windows:
+
+ $ sudo aptitude install mingw-w64
+ $ mkdir build
+ $ cd build
+ $ wget -nv http://sourceforge.net/projects/libusbx/files/releases/1.0.11/Windows/libusbx-1.0.11-win.7z
+ $ 7z -olibusbx-1.0.11-win x libusbx-1.0.11-win.7z
+ $ cmake \
+ -D GNU_HOST=i686-w64-mingw32 \
+ -D CMAKE_TOOLCHAIN_FILE=../cmake_modules/mingw_cross_toolchain.cmake \
+ -D CMAKE_INSTALL_PREFIX=libam7xxx-win/ \
+ -D LIBUSB_1_INCLUDE_DIR=libusbx-1.0.11-win/include/libusbx-1.0 \
+ -D LIBUSB_1_LIBRARY=libusbx-1.0.11-win/MinGW32/dll/libusb-1.0.dll \
+ -D BUILD_AM7XXX-PLAY:BOOL=FALSE \
+ ../
$ make
+After that you will find libam7xxx.dll in lib/ and picoproj.exe in the bin/
+directory.
+
=== Valgrind
You can run the test program under the http://valgrind.org/[valgrind]