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inline | side by side (from parent 1:
e4f378d)
Round when converting from float to int, this is more like what the user
expects about image dimensions.
install(TARGETS am7xxx-static
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS am7xxx-static
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib")
-target_link_libraries(am7xxx ${LIBUSB_1_LIBRARIES})
-target_link_libraries(am7xxx-static ${LIBUSB_1_LIBRARIES})
+find_library(MATH_LIB m)
+
+target_link_libraries(am7xxx ${MATH_LIB} ${LIBUSB_1_LIBRARIES})
+target_link_libraries(am7xxx-static ${MATH_LIB} ${LIBUSB_1_LIBRARIES})
# Install the header files
install(FILES "am7xxx.h"
# Install the header files
install(FILES "am7xxx.h"
#include <stdarg.h>
#include <errno.h>
#include <libusb.h>
#include <stdarg.h>
#include <errno.h>
#include <libusb.h>
#include "am7xxx.h"
#include "serialize.h"
#include "am7xxx.h"
#include "serialize.h"
*/
debug(dev->ctx, "CASE 1, original image wider, adjust the scaled height\n");
*scaled_width = device_info.native_width;
*/
debug(dev->ctx, "CASE 1, original image wider, adjust the scaled height\n");
*scaled_width = device_info.native_width;
- *scaled_height = (unsigned int)(original_height / width_ratio);
+ *scaled_height = (unsigned int)lroundf(original_height / width_ratio);
} else if (width_ratio < height_ratio) {
/*
* The input is proportionally "taller" than the device viewport
* so its width needs to be adjusted
*/
debug(dev->ctx, "CASE 2 original image taller, adjust the scaled width\n");
} else if (width_ratio < height_ratio) {
/*
* The input is proportionally "taller" than the device viewport
* so its width needs to be adjusted
*/
debug(dev->ctx, "CASE 2 original image taller, adjust the scaled width\n");
- *scaled_width = (unsigned int)(original_width / height_ratio);
+ *scaled_width = (unsigned int)lroundf(original_width / height_ratio);
*scaled_height = device_info.native_height;
} else {
debug(dev->ctx, "CASE 3, just rescale, same aspect ratio already\n");
*scaled_height = device_info.native_height;
} else {
debug(dev->ctx, "CASE 3, just rescale, same aspect ratio already\n");