Implement proper View Frustum clipping
[vrm.git] / vrm.py
diff --git a/vrm.py b/vrm.py
index da71fab..0338065 100755 (executable)
--- a/vrm.py
+++ b/vrm.py
@@ -75,9 +75,14 @@ __bpydoc__ = """\
 #     * The SVG output is now SVG 1.0 valid.
 #       Checked with: http://jiggles.w3.org/svgvalidator/ValidatorURI.html
 #     * Progress indicator during HSR.
 #     * The SVG output is now SVG 1.0 valid.
 #       Checked with: http://jiggles.w3.org/svgvalidator/ValidatorURI.html
 #     * Progress indicator during HSR.
-#     * Initial SWF output support
+#     * Initial SWF output support (using ming)
 #     * Fixed a bug in the animation code, now the projection matrix is
 #       recalculated at each frame!
 #     * Fixed a bug in the animation code, now the projection matrix is
 #       recalculated at each frame!
+#     * PDF output (using reportlab)
+#     * Fixed another problem in the animation code the current frame was off
+#       by one
+#     * Use fps as specified in blender when VectorWriter handles animation
+#     * Remove the real file opening in the abstract VectorWriter
 #
 # ---------------------------------------------------------------------
 
 #
 # ---------------------------------------------------------------------
 
@@ -100,7 +105,7 @@ class config:
     polygons = dict()
     polygons['SHOW'] = True
     polygons['SHADING'] = 'FLAT' # FLAT or TOON
     polygons = dict()
     polygons['SHOW'] = True
     polygons['SHADING'] = 'FLAT' # FLAT or TOON
-    polygons['HSR'] = 'PAINTER' # PAINTER or NEWELL
+    polygons['HSR'] = 'NEWELL' # PAINTER or NEWELL
     # Hidden to the user for now
     polygons['EXPANSION_TRICK'] = True
 
     # Hidden to the user for now
     polygons['EXPANSION_TRICK'] = True
 
@@ -587,7 +592,7 @@ class HSR:
 
     makeFaces = staticmethod(makeFaces)
 
 
     makeFaces = staticmethod(makeFaces)
 
-    def splitOn(Q, P):
+    def splitOn(Q, P, return_positive_faces=True, return_negative_faces=True):
         """Split P using the plane of Q.
         Logic taken from the knife.py python script
         """
         """Split P using the plane of Q.
         Logic taken from the knife.py python script
         """
@@ -685,16 +690,20 @@ class HSR:
 
         # If vertex are all on the same half-space, return
         #if len(posVertList) < 3:
 
         # If vertex are all on the same half-space, return
         #if len(posVertList) < 3:
-        #    print "Problem, we created a face with less that 3 verteices??"
+        #    print "Problem, we created a face with less that 3 vertices??"
         #    posVertList = []
         #if len(negVertList) < 3:
         #    posVertList = []
         #if len(negVertList) < 3:
-        #    print "Problem, we created a face with less that 3 verteices??"
+        #    print "Problem, we created a face with less that 3 vertices??"
         #    negVertList = []
 
         if len(posVertList) < 3 or len(negVertList) < 3:
         #    negVertList = []
 
         if len(posVertList) < 3 or len(negVertList) < 3:
-            print "RETURN NONE, SURE???"
+            #print "RETURN NONE, SURE???"
             return None
 
             return None
 
+        if not return_positive_faces:
+            posVertList = []
+        if not return_negative_faces:
+            negVertList = []
 
         newfaces = HSR.addNewFaces(posVertList, negVertList)
 
 
         newfaces = HSR.addNewFaces(posVertList, negVertList)
 
@@ -1178,11 +1187,12 @@ class VectorWriter:
         """Set the output file name and other properties"""
 
         self.outputFileName = fileName
         """Set the output file name and other properties"""
 
         self.outputFileName = fileName
-        self.file = None
         
         context = Scene.GetCurrent().getRenderingContext()
         self.canvasSize = ( context.imageSizeX(), context.imageSizeY() )
 
         
         context = Scene.GetCurrent().getRenderingContext()
         self.canvasSize = ( context.imageSizeX(), context.imageSizeY() )
 
+        self.fps = context.fps
+
         self.startFrame = 1
         self.endFrame = 1
         self.animation = False
         self.startFrame = 1
         self.endFrame = 1
         self.animation = False
@@ -1198,14 +1208,11 @@ class VectorWriter:
             self.endFrame = endFrame
             self.animation = True
 
             self.endFrame = endFrame
             self.animation = True
 
-        self.file = open(self.outputFileName, "w")
         print "Outputting to: ", self.outputFileName
 
         return
 
     def close(self):
         print "Outputting to: ", self.outputFileName
 
         return
 
     def close(self):
-        if self.file:
-            self.file.close()
         return
 
     def printCanvas(self, scene, doPrintPolygons=True, doPrintEdges=False,
         return
 
     def printCanvas(self, scene, doPrintPolygons=True, doPrintEdges=False,
@@ -1226,6 +1233,8 @@ class SVGVectorWriter(VectorWriter):
         """
         VectorWriter.__init__(self, fileName)
 
         """
         VectorWriter.__init__(self, fileName)
 
+        self.file = None
+
 
     ##
     # Public Methods
 
     ##
     # Public Methods
@@ -1235,6 +1244,9 @@ class SVGVectorWriter(VectorWriter):
         """Do some initialization operations.
         """
         VectorWriter.open(self, startFrame, endFrame)
         """Do some initialization operations.
         """
         VectorWriter.open(self, startFrame, endFrame)
+
+        self.file = open(self.outputFileName, "w")
+
         self._printHeader()
 
     def close(self):
         self._printHeader()
 
     def close(self):
@@ -1242,7 +1254,10 @@ class SVGVectorWriter(VectorWriter):
         """
         self._printFooter()
 
         """
         self._printFooter()
 
-        # remember to call the close method of the parent
+        if self.file:
+            self.file.close()
+
+        # remember to call the close method of the parent as last
         VectorWriter.close(self)
 
         
         VectorWriter.close(self)
 
         
@@ -1323,15 +1338,17 @@ class SVGVectorWriter(VectorWriter):
                 self.canvasSize)
 
         if self.animation:
                 self.canvasSize)
 
         if self.animation:
+            delay = 1000/self.fps
 
             self.file.write("""\n<script type="text/javascript"><![CDATA[
             globalStartFrame=%d;
             globalEndFrame=%d;
 
 
             self.file.write("""\n<script type="text/javascript"><![CDATA[
             globalStartFrame=%d;
             globalEndFrame=%d;
 
-            /* FIXME: Use 1000 as interval as lower values gives problems */
-            timerID = setInterval("NextFrame()", 1000);
+            timerID = setInterval("NextFrame()", %d);
             globalFrameCounter=%d;
             globalFrameCounter=%d;
+            \n""" % (self.startFrame, self.endFrame, delay, self.startFrame) )
 
 
+            self.file.write("""\n
             function NextFrame()
             {
               currentElement  = document.getElementById('frame'+globalFrameCounter)
             function NextFrame()
             {
               currentElement  = document.getElementById('frame'+globalFrameCounter)
@@ -1357,7 +1374,7 @@ class SVGVectorWriter(VectorWriter):
               }
             }
             \n]]></script>\n
               }
             }
             \n]]></script>\n
-            \n""" % (self.startFrame, self.endFrame, self.startFrame) )
+            \n""")
                 
     def _printFooter(self):
         """Print the SVG footer."""
                 
     def _printFooter(self):
         """Print the SVG footer."""
@@ -1491,10 +1508,10 @@ class SWFVectorWriter(VectorWriter):
         VectorWriter.open(self, startFrame, endFrame)
         self.movie = SWFMovie()
         self.movie.setDimension(self.canvasSize[0], self.canvasSize[1])
         VectorWriter.open(self, startFrame, endFrame)
         self.movie = SWFMovie()
         self.movie.setDimension(self.canvasSize[0], self.canvasSize[1])
-        # set fps
-        self.movie.setRate(25)
-        numframes = endFrame - startFrame + 1
-        self.movie.setFrames(numframes)
+        if self.animation:
+            self.movie.setRate(self.fps)
+            numframes = endFrame - startFrame + 1
+            self.movie.setFrames(numframes)
 
     def close(self):
         """Do some finalization operation.
 
     def close(self):
         """Do some finalization operation.
@@ -1589,32 +1606,17 @@ class SWFVectorWriter(VectorWriter):
             p0 = self._calcCanvasCoord(face.verts[0])
             s.movePenTo(p0[0], p0[1])
 
             p0 = self._calcCanvasCoord(face.verts[0])
             s.movePenTo(p0[0], p0[1])
 
-
             for v in face.verts[1:]:
                 p = self._calcCanvasCoord(v)
                 s.drawLineTo(p[0], p[1])
             
             # Closing the shape
             s.drawLineTo(p0[0], p0[1])
             for v in face.verts[1:]:
                 p = self._calcCanvasCoord(v)
                 s.drawLineTo(p[0], p[1])
             
             # Closing the shape
             s.drawLineTo(p0[0], p0[1])
+
             s.end()
             sprite.add(s)
 
 
             s.end()
             sprite.add(s)
 
 
-            """
-            # use the stroke property to alleviate the "adjacent edges" problem,
-            # we simulate polygon expansion using borders,
-            # see http://www.antigrain.com/svg/index.html for more info
-            stroke_width = 1.0
-
-            # EXPANSION TRICK is not that useful where there is transparency
-            if config.polygons['EXPANSION_TRICK'] and color[3] == 255:
-                # str_col = "#000000" # For debug
-                self.file.write(" stroke:%s;\n" % str_col)
-                self.file.write(" stroke-width:" + str(stroke_width) + ";\n")
-                self.file.write(" stroke-linecap:round;stroke-linejoin:round")
-
-            """
-
     def _printEdges(self, mesh, sprite, showHiddenEdges=False):
         """Print the wireframe using mesh edges.
         """
     def _printEdges(self, mesh, sprite, showHiddenEdges=False):
         """Print the wireframe using mesh edges.
         """
@@ -1626,7 +1628,7 @@ class SWFVectorWriter(VectorWriter):
 
         for e in mesh.edges:
 
 
         for e in mesh.edges:
 
-            #Next, we set the line width and color for our shape.
+            # Next, we set the line width and color for our shape.
             s.setLine(stroke_width, stroke_col[0], stroke_col[1], stroke_col[2],
             255)
             
             s.setLine(stroke_width, stroke_col[0], stroke_col[1], stroke_col[2],
             255)
             
@@ -1653,6 +1655,165 @@ class SWFVectorWriter(VectorWriter):
         sprite.add(s)
             
 
         sprite.add(s)
             
 
+## PDF Writer
+
+try:
+    from reportlab.pdfgen import canvas
+    PDFSupported = True
+except:
+    PDFSupported = False
+
+class PDFVectorWriter(VectorWriter):
+    """A concrete class for writing PDF output.
+    """
+
+    def __init__(self, fileName):
+        """Simply call the parent Contructor.
+        """
+        VectorWriter.__init__(self, fileName)
+
+        self.canvas = None
+
+
+    ##
+    # Public Methods
+    #
+
+    def open(self, startFrame=1, endFrame=1):
+        """Do some initialization operations.
+        """
+        VectorWriter.open(self, startFrame, endFrame)
+        size = (self.canvasSize[0], self.canvasSize[1])
+        self.canvas = canvas.Canvas(self.outputFileName, pagesize=size, bottomup=0)
+
+    def close(self):
+        """Do some finalization operation.
+        """
+        self.canvas.save()
+
+        # remember to call the close method of the parent
+        VectorWriter.close(self)
+
+    def printCanvas(self, scene, doPrintPolygons=True, doPrintEdges=False,
+            showHiddenEdges=False):
+        """Convert the scene representation to SVG.
+        """
+        context = scene.getRenderingContext()
+        framenumber = context.currentFrame()
+
+        Objects = scene.getChildren()
+
+        for obj in Objects:
+
+            if(obj.getType() != 'Mesh'):
+                continue
+
+            mesh = obj.getData(mesh=1)
+
+            if doPrintPolygons:
+                self._printPolygons(mesh)
+
+            if doPrintEdges:
+                self._printEdges(mesh, showHiddenEdges)
+            
+        self.canvas.showPage()
+    
+    ##  
+    # Private Methods
+    #
+    
+    def _calcCanvasCoord(self, v):
+        """Convert vertex in scene coordinates to canvas coordinates.
+        """
+
+        pt = Vector([0, 0, 0])
+        
+        mW = float(self.canvasSize[0])/2.0
+        mH = float(self.canvasSize[1])/2.0
+
+        # rescale to canvas size
+        pt[0] = v.co[0]*mW + mW
+        pt[1] = v.co[1]*mH + mH
+        pt[2] = v.co[2]
+         
+        # For now we want (0,0) in the top-left corner of the canvas.
+        # Mirror and translate along y
+        pt[1] *= -1
+        pt[1] += self.canvasSize[1]
+        
+        return pt
+                
+    def _printPolygons(self, mesh): 
+        """Print the selected (visible) polygons.
+        """
+
+        if len(mesh.faces) == 0:
+            return
+
+        for face in mesh.faces:
+            if not face.sel:
+               continue
+
+            if face.col:
+                fcol = face.col[0]
+                color = [fcol.r/255.0, fcol.g/255.0, fcol.b/255.0,
+                        fcol.a/255.0]
+            else:
+                color = [1, 1, 1, 1]
+
+            self.canvas.setFillColorRGB(color[0], color[1], color[2])
+            # For debug
+            self.canvas.setStrokeColorRGB(0, 0, 0)
+
+            path = self.canvas.beginPath()
+
+            # The starting point of the path
+            p0 = self._calcCanvasCoord(face.verts[0])
+            path.moveTo(p0[0], p0[1])
+
+            for v in face.verts[1:]:
+                p = self._calcCanvasCoord(v)
+                path.lineTo(p[0], p[1])
+            
+            # Closing the shape
+            path.close()
+
+            self.canvas.drawPath(path, stroke=0, fill=1)
+
+    def _printEdges(self, mesh, showHiddenEdges=False):
+        """Print the wireframe using mesh edges.
+        """
+
+        stroke_width = config.edges['WIDTH']
+        stroke_col = config.edges['COLOR']
+       
+        self.canvas.setLineCap(1)
+        self.canvas.setLineJoin(1)
+        self.canvas.setLineWidth(stroke_width)
+        self.canvas.setStrokeColorRGB(stroke_col[0]/255.0, stroke_col[1]/255.0,
+            stroke_col[2]/255)
+
+        for e in mesh.edges:
+
+            self.canvas.setLineWidth(stroke_width)
+
+            if e.sel == 0:
+                if showHiddenEdges == False:
+                    continue
+                else:
+                    # PDF does not support dashed lines natively, so -for now-
+                    # draw hidden lines thinner
+                    self.canvas.setLineWidth(stroke_width/2.0)
+
+            p1 = self._calcCanvasCoord(e.v1)
+            p2 = self._calcCanvasCoord(e.v2)
+
+            # FIXME: this is just a workaround, remove that after the
+            # implementation of propoer Viewport clipping
+            if abs(p1[0]) < 3000 and abs(p2[0]) < 3000 and abs(p1[1]) < 3000 and abs(p1[2]) < 3000:
+                self.canvas.line(p1[0], p1[1], p2[0], p2[1])
+
+
 
 # ---------------------------------------------------------------------
 #
 
 # ---------------------------------------------------------------------
 #
@@ -1675,6 +1836,8 @@ outputWriters = dict()
 outputWriters['SVG'] = SVGVectorWriter
 if SWFSupported:
     outputWriters['SWF'] = SWFVectorWriter
 outputWriters['SVG'] = SVGVectorWriter
 if SWFSupported:
     outputWriters['SWF'] = SWFVectorWriter
+if PDFSupported:
+    outputWriters['PDF'] = PDFVectorWriter
 
 
 class Renderer:
 
 
 class Renderer:
@@ -1705,7 +1868,7 @@ class Renderer:
                             )
 
         # Render from the currently active camera 
                             )
 
         # Render from the currently active camera 
-        self.cameraObj = self._SCENE.getCurrentCamera()
+        #self.cameraObj = self._SCENE.getCurrentCamera()
 
         # Get the list of lighting sources
         obj_lst = self._SCENE.getChildren()
 
         # Get the list of lighting sources
         obj_lst = self._SCENE.getChildren()
@@ -1751,12 +1914,19 @@ class Renderer:
         print "Start Rendering of %d frames" % (endFrame-startFrame+1)
         for f in xrange(startFrame, endFrame+1):
             print "\n\nFrame: %d" % f
         print "Start Rendering of %d frames" % (endFrame-startFrame+1)
         for f in xrange(startFrame, endFrame+1):
             print "\n\nFrame: %d" % f
-            context.currentFrame(f)
+
+            # FIXME To get the correct camera position we have to use +1 here.
+            # Is there a bug somewhere in the Scene module?
+            context.currentFrame(f+1)
+            self.cameraObj = self._SCENE.getCurrentCamera()
 
             # Use some temporary workspace, a full copy of the scene
             inputScene = self._SCENE.copy(2)
 
             # Use some temporary workspace, a full copy of the scene
             inputScene = self._SCENE.copy(2)
-            # And Set our camera accordingly
-            self.cameraObj = inputScene.getCurrentCamera()
+
+            # To get the objects at this frame remove the +1 ...
+            ctx = inputScene.getRenderingContext()
+            ctx.currentFrame(f)
+
 
             # Get a projector for this camera.
             # NOTE: the projector wants object in world coordinates,
 
             # Get a projector for this camera.
             # NOTE: the projector wants object in world coordinates,
@@ -1930,7 +2100,7 @@ class Renderer:
         For now clip away only objects according to their center position.
         """
 
         For now clip away only objects according to their center position.
         """
 
-        cpos = self._getObjPosition(self.cameraObj)
+        cam_pos = self._getObjPosition(self.cameraObj)
         view_vect = self._cameraViewVector()
 
         near = self.cameraObj.data.clipStart
         view_vect = self._cameraViewVector()
 
         near = self.cameraObj.data.clipStart
@@ -1944,7 +2114,10 @@ class Renderer:
         for o in Objects:
             if o.getType() != 'Mesh': continue;
 
         for o in Objects:
             if o.getType() != 'Mesh': continue;
 
-            obj_vect = Vector(cpos) - self._getObjPosition(o)
+            # TODO: use the object bounding box (that is already in WorldSpace)
+            # bb = o.getBoundBox() and then: for point in bb: ...
+
+            obj_vect = Vector(cam_pos) - self._getObjPosition(o)
 
             d = obj_vect*view_vect
             theta = AngleBetweenVecs(obj_vect, view_vect)
 
             d = obj_vect*view_vect
             theta = AngleBetweenVecs(obj_vect, view_vect)
@@ -2235,6 +2408,70 @@ class Renderer:
         """Clip faces against the View Frustum.
         """
 
         """Clip faces against the View Frustum.
         """
 
+        # The Canonical View Volume, 8 vertices, and 6 faces,
+        # We consider its face normals pointing outside
+        
+        v1 = NMesh.Vert(1, 1, -1)
+        v2 = NMesh.Vert(1, -1, -1)
+        v3 = NMesh.Vert(-1, -1, -1)
+        v4 = NMesh.Vert(-1, 1, -1)
+        v5 = NMesh.Vert(1, 1, 1)
+        v6 = NMesh.Vert(1, -1, 1)
+        v7 = NMesh.Vert(-1, -1, 1)
+        v8 = NMesh.Vert(-1, 1, 1)
+
+        cvv = []
+        f1 = NMesh.Face([v1, v4, v3, v2])
+        cvv.append(f1)
+        f2 = NMesh.Face([v5, v6, v7, v8])
+        cvv.append(f2)
+        f3 = NMesh.Face([v1, v2, v6, v5])
+        cvv.append(f3)
+        f4 = NMesh.Face([v2, v3, v7, v6])
+        cvv.append(f4)
+        f5 = NMesh.Face([v3, v4, v8, v7])
+        cvv.append(f5)
+        f6 = NMesh.Face([v4, v1, v5, v8])
+        cvv.append(f6)
+
+        nmesh = NMesh.GetRaw(mesh.name)
+        clippedfaces = nmesh.faces[:]
+        facelist = clippedfaces[:]
+
+        for clipface in cvv:
+
+            clippedfaces = []
+            for f in facelist:
+                
+                newfaces = HSR.splitOn(clipface, f, return_positive_faces=False)
+
+                if not newfaces:
+                    # Check if the face is inside the view rectangle
+                    # TODO: Do this test before, it is more efficient
+                    points_outside = 0
+                    for v in f:
+                        if abs(v[0]) > 1-EPS or abs(v[1]) > 1-EPS:
+                            points_outside += 1
+
+                    if points_outside != len(f):
+                        clippedfaces.append(f)
+                else:
+                    for nf in newfaces:
+                        for v in nf:
+                            nmesh.verts.append(v)
+
+                        nf.mat = f.mat
+                        nf.sel = f.sel
+                        nf.col = [f.col[0]] * len(nf.v)
+
+                        clippedfaces.append(nf)
+
+            facelist = clippedfaces[:]
+
+        nmesh.faces = facelist
+        nmesh.update()
+        
+
     # HSR routines
     def __simpleDepthSort(self, mesh):
         """Sort faces by the furthest vertex.
     # HSR routines
     def __simpleDepthSort(self, mesh):
         """Sort faces by the furthest vertex.