X-Git-Url: https://git.ao2.it/vrm.git/blobdiff_plain/c71b2b3970d0bdcd1df68026aa3315141b42ded0..e0cb391c169b6ed0543bcec9b91b7a65f86b8fa8:/vrm.py diff --git a/vrm.py b/vrm.py index 312d8af..8914045 100755 --- a/vrm.py +++ b/vrm.py @@ -554,7 +554,6 @@ class Renderer: # Render from the currently active camera self.cameraObj = self._SCENE.getCurrentCamera() - print dir(self._SCENE) # Get the list of lighting sources obj_lst = self._SCENE.getChildren() @@ -754,14 +753,19 @@ class Renderer: scene.link(obj) scene.unlink(old_obj) - # Mesh Cleanup - me = obj.getData(mesh=1) - for f in me.faces: f.sel = 1; - for v in me.verts: v.sel = 1; - me.remDoubles(0) - me.triangleToQuad() - me.recalcNormals() - me.update() + + # XXX Workaround for Text and Curve which have some normals + # inverted when they are converted to Mesh, REMOVE that when + # blender will fix that!! + if old_obj.getType() in ['Curve', 'Text']: + me = obj.getData(mesh=1) + for f in me.faces: f.sel = 1; + for v in me.verts: v.sel = 1; + me.remDoubles(0) + me.triangleToQuad() + me.recalcNormals() + me.update() + def _doSceneClipping(self, scene): """Clip objects against the View Frustum.