From: Antonio Ospite Date: Thu, 24 Sep 2009 17:55:25 +0000 (+0200) Subject: Remove the changelog from within the code X-Git-Tag: vrm-0.3~4 X-Git-Url: https://git.ao2.it/vrm.git/commitdiff_plain/78435652e6242e4c95a92e75fe89e851e2b3f535?ds=sidebyside;hp=c0cad5c078eca627696971112e37153cedc13072 Remove the changelog from within the code This really belongs to the revision control history, now that we have one. :) Signed-off-by: Antonio Ospite --- diff --git a/vrm.py b/vrm.py index d9c2d40..42eaf3b 100755 --- a/vrm.py +++ b/vrm.py @@ -61,37 +61,6 @@ __bpydoc__ = """\ # - Check memory use!! # # --------------------------------------------------------------------- -# -# Changelog: -# -# vrm-0.3.py - ... -# * Adapted to blender API 2.45 -# * First release after code restucturing. -# Now the script offers a useful set of functionalities -# and it can render animations, too. -# * Optimization in Renderer.doEdgeStyle(), build a topology cache -# so to speed up the lookup of adjacent faces of an edge. -# Thanks ideasman42. -# * The SVG output is now SVG 1.0 valid. -# Checked with: http://jiggles.w3.org/svgvalidator/ValidatorURI.html -# * Progress indicator during HSR. -# * Initial SWF output support (using ming) -# * Fixed a bug in the animation code, now the projection matrix is -# recalculated at each frame! -# * PDF output (using reportlab) -# * Fixed another problem in the animation code the current frame was off -# by one in the case of camera movement. -# * Use fps as specified in blender when VectorWriter handles animation -# * Remove the real file opening in the abstract VectorWriter -# * View frustum clipping -# * Scene clipping done using bounding box instead of object center -# * Fix camera type selection for blender>2.43 (Thanks to Thomas Lachmann) -# * Compatibility with python 2.3 -# * Process only object that are on visible layers. -# * Saving config to registry (Thanks to Thomas Lachmann for a draft -# implementation) -# -# --------------------------------------------------------------------- import Blender from Blender import Scene, Object, Mesh, NMesh, Material, Lamp, Camera, Window