From 78435652e6242e4c95a92e75fe89e851e2b3f535 Mon Sep 17 00:00:00 2001
From: Antonio Ospite <ospite@studenti.unina.it>
Date: Thu, 24 Sep 2009 19:55:25 +0200
Subject: [PATCH 1/1] Remove the changelog from within the code

This really belongs to the revision control history, now that we have
one. :)

Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
---
 vrm.py | 31 -------------------------------
 1 file changed, 31 deletions(-)

diff --git a/vrm.py b/vrm.py
index d9c2d40..42eaf3b 100755
--- a/vrm.py
+++ b/vrm.py
@@ -61,37 +61,6 @@ __bpydoc__ = """\
 #   - Check memory use!!
 #
 # ---------------------------------------------------------------------
-#
-# Changelog:
-#
-#   vrm-0.3.py  - ...
-#     * Adapted to blender API 2.45
-#     * First release after code restucturing.
-#       Now the script offers a useful set of functionalities
-#       and it can render animations, too.
-#     * Optimization in Renderer.doEdgeStyle(), build a topology cache
-#       so to speed up the lookup of adjacent faces of an edge.
-#       Thanks ideasman42.
-#     * The SVG output is now SVG 1.0 valid.
-#       Checked with: http://jiggles.w3.org/svgvalidator/ValidatorURI.html
-#     * Progress indicator during HSR.
-#     * Initial SWF output support (using ming)
-#     * Fixed a bug in the animation code, now the projection matrix is
-#       recalculated at each frame!
-#     * PDF output (using reportlab)
-#     * Fixed another problem in the animation code the current frame was off
-#       by one in the case of camera movement.
-#     * Use fps as specified in blender when VectorWriter handles animation
-#     * Remove the real file opening in the abstract VectorWriter
-#     * View frustum clipping
-#     * Scene clipping done using bounding box instead of object center
-#     * Fix camera type selection for blender>2.43 (Thanks to Thomas Lachmann)
-#     * Compatibility with python 2.3
-#     * Process only object that are on visible layers.
-#     * Saving config to registry (Thanks to Thomas Lachmann for a draft
-#       implementation)
-#
-# ---------------------------------------------------------------------
 
 import Blender
 from Blender import Scene, Object, Mesh, NMesh, Material, Lamp, Camera, Window
-- 
2.1.4