else:
return None
- def draw_polygon(self, verts, stroke_color=[0, 0, 0], fill_color=None):
+ def _draw_polygon(self, verts):
cr = self.cr
- if fill_color:
- v = verts[0]
- cr.move_to(v[0], v[1])
- for v in verts[1:]:
- cr.line_to(v[0], v[1])
- cr.close_path()
+ v = verts[0]
+ cr.move_to(v[0], v[1])
+ for v in verts[1:]:
+ cr.line_to(v[0], v[1])
+ cr.close_path()
+
+ def draw_polygon(self, verts, fill_color=None, stroke_color=[0, 0, 0]):
+ cr = self.cr
+ if fill_color:
+ self._draw_polygon(verts)
r, g, b, a = self.color_to_rgba(fill_color)
cr.set_source_rgba(r, g, b, a)
cr.fill()
- n = len(verts)
- for i in range(0, n):
- v1 = verts[i]
- v2 = verts[(i + 1) % n]
- cr.move_to(v1[0], v1[1])
- cr.line_to(v2[0], v2[1])
-
- r, g, b, a = self.color_to_rgba(stroke_color)
- cr.set_source_rgba(r, g, b, a)
- cr.stroke()
+ if stroke_color:
+ self._draw_polygon(verts)
+ r, g, b, a = self.color_to_rgba(stroke_color)
+ cr.set_source_rgba(r, g, b, a)
+ cr.stroke()
def draw_star(self, cx, cy, verts, stroke_color=[0, 0, 0]):
cr = self.cr
r, g, b, a = self.color_to_rgba(stroke_color)
cr.set_source_rgba(r, g, b, a)
cr.stroke()
- self.draw_dot(0, 0, 3.0, stroke_color)
cr.restore()