Calculate the limit delay once and for all
[experiments/fps-limit.git] / fps-limit.c
index 746c957..2c24807 100644 (file)
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
 
-#include <stdio.h>
-#include <time.h>
-
-#ifdef DEBUG
-#define dbg(...)                     \
-       do {                         \
-               printf(__VA_ARGS__); \
-               printf("\n");        \
-               fflush(stdout);      \
-       } while(0)
-#else
-#define dbg(...) do {} while(0)
-#endif
+#include "fps-limit.h"
 
 #define FPS 60
 
-#define NSEC_PER_SEC 1000000000
-
-#define timespecsub(a, b, result)                                \
-       do {                                                     \
-               (result)->tv_sec = (a)->tv_sec - (b)->tv_sec;    \
-               (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
-               if ((result)->tv_nsec < 0) {                     \
-                       --(result)->tv_sec;                      \
-                       (result)->tv_nsec += 1000000000;         \
-               }                                                \
-       } while(0)
-
 int main(void)
 {
-       struct timespec time_start;
-       struct timespec time_end;
-       struct timespec elapsed;
-       struct timespec remaining = {0, 0};
-
+       struct fps_limit_stats stats;
        struct timespec tmp;
 
+       fps_limit_init(&stats, FPS);
        while (1) {
-               clock_gettime(CLOCK_MONOTONIC, &time_start);
-               dbg("Start time: s: %ld, ns: %ld", time_start.tv_sec, time_start.tv_nsec);
+               fps_limit_dbg("Doing some work, minimum: %dns", NSEC_PER_SEC / FPS);
 
-               dbg("Doing some work, max: %d", NSEC_PER_SEC / FPS);
+               /* simulate a shorter workload */
                tmp.tv_sec = 0;
                tmp.tv_nsec = (NSEC_PER_SEC / FPS) * 2 / 3;
                nanosleep(&tmp, NULL);
 
-               clock_gettime(CLOCK_MONOTONIC, &time_end);
-               dbg("End time: s: %ld, ns: %ld", time_end.tv_sec, time_end.tv_nsec);
-               timespecsub(&time_end, &time_start, &elapsed);
-               dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
-               if (elapsed.tv_sec == 0 && elapsed.tv_nsec < NSEC_PER_SEC / FPS) {
-                       remaining.tv_nsec = (NSEC_PER_SEC / FPS) - elapsed.tv_nsec;
-                       dbg("Sleeping for: ns: %ld", remaining.tv_nsec);
-                       clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &remaining, NULL);
-               }
+               /* and wait for the delay imposed by the limit */
+               fps_limit_sleep(&stats);
        }
 
        return 0;