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Calculate the limit delay once and for all
master
author
Antonio Ospite <ospite@studenti.unina.it>
Tue, 17 Dec 2013 23:15:44 +0000
(
00:15
+0100)
committer
Antonio Ospite <ospite@studenti.unina.it>
Tue, 17 Dec 2013 23:15:44 +0000
(
00:15
+0100)
fps-limit.h
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diff --git
a/fps-limit.h
b/fps-limit.h
index
376fb77
..
d19df1c
100644
(file)
--- a/
fps-limit.h
+++ b/
fps-limit.h
@@
-50,7
+50,7
@@
struct fps_limit_stats {
struct timespec time_start;
struct timespec time_end;
struct fps_limit_stats {
struct timespec time_start;
struct timespec time_end;
- unsigned int
fps
;
+ unsigned int
delay
;
};
static void fps_limit_init(struct fps_limit_stats *stats, unsigned int fps)
};
static void fps_limit_init(struct fps_limit_stats *stats, unsigned int fps)
@@
-60,7
+60,7
@@
static void fps_limit_init(struct fps_limit_stats *stats, unsigned int fps)
clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
fps_limit_dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
fps_limit_dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
- stats->
fps =
fps;
+ stats->
delay = NSEC_PER_SEC /
fps;
}
static void fps_limit_sleep(struct fps_limit_stats *stats)
}
static void fps_limit_sleep(struct fps_limit_stats *stats)
@@
-75,11
+75,11
@@
static void fps_limit_sleep(struct fps_limit_stats *stats)
fps_limit_timespecsub(&stats->time_end, &stats->time_start, &elapsed);
fps_limit_dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
fps_limit_timespecsub(&stats->time_end, &stats->time_start, &elapsed);
fps_limit_dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
- if (elapsed.tv_sec == 0 && elapsed.tv_nsec <
NSEC_PER_SEC / stats->fps
) {
+ if (elapsed.tv_sec == 0 && elapsed.tv_nsec <
stats->delay
) {
struct timespec remaining = {0, 0};
/* remaining delay, _relative_ to time_end */
struct timespec remaining = {0, 0};
/* remaining delay, _relative_ to time_end */
- remaining.tv_nsec =
(NSEC_PER_SEC / stats->fps)
- elapsed.tv_nsec;
+ remaining.tv_nsec =
stats->delay
- elapsed.tv_nsec;
fps_limit_dbg("Sleeping for: ns: %ld", remaining.tv_nsec);
clock_nanosleep(CLOCK_MONOTONIC, 0, &remaining, NULL);
fps_limit_dbg("Sleeping for: ns: %ld", remaining.tv_nsec);
clock_nanosleep(CLOCK_MONOTONIC, 0, &remaining, NULL);