*/
#include <stdio.h>
+#include <string.h>
#include <time.h>
#ifdef DEBUG
} \
} while(0)
-int main(void)
-{
+struct fps_limit_stats {
struct timespec time_start;
struct timespec time_end;
+ unsigned int fps;
+};
+
+static void fps_limit_init(struct fps_limit_stats *stats, unsigned int fps)
+{
+ memset(stats, 0, sizeof(*stats));
+
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
+ dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
+
+ stats->fps = fps;
+}
+
+static void fps_limit_sleep(struct fps_limit_stats *stats)
+{
struct timespec elapsed;
- struct timespec remaining = {0, 0};
+ dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
+
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_end);
+ dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec);
+
+ timespecsub(&stats->time_end, &stats->time_start, &elapsed);
+ dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
+
+ if (elapsed.tv_sec == 0 && elapsed.tv_nsec < NSEC_PER_SEC / stats->fps) {
+ struct timespec remaining = {0, 0};
+
+ /* remaining delay, _relative_ to time_end */
+ remaining.tv_nsec = (NSEC_PER_SEC / stats->fps) - elapsed.tv_nsec;
+ dbg("Sleeping for: ns: %ld", remaining.tv_nsec);
+
+ clock_nanosleep(CLOCK_MONOTONIC, 0, &remaining, NULL);
+ }
+
+ /* update the stats for the next iteration */
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
+}
+
+int main(void)
+{
+ struct fps_limit_stats stats;
struct timespec tmp;
+ fps_limit_init(&stats, FPS);
while (1) {
- clock_gettime(CLOCK_MONOTONIC, &time_start);
- dbg("Start time: s: %ld, ns: %ld", time_start.tv_sec, time_start.tv_nsec);
-
dbg("Doing some work, max: %d", NSEC_PER_SEC / FPS);
tmp.tv_sec = 0;
tmp.tv_nsec = (NSEC_PER_SEC / FPS) * 2 / 3;
nanosleep(&tmp, NULL);
- clock_gettime(CLOCK_MONOTONIC, &time_end);
- dbg("End time: s: %ld, ns: %ld", time_end.tv_sec, time_end.tv_nsec);
- timespecsub(&time_end, &time_start, &elapsed);
- dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
- if (elapsed.tv_sec == 0 && elapsed.tv_nsec < NSEC_PER_SEC / FPS) {
- /* remaining delay, _relative_ to time_end */
- remaining.tv_nsec = (NSEC_PER_SEC / FPS) - elapsed.tv_nsec;
- dbg("Sleeping for: ns: %ld", remaining.tv_nsec);
- clock_nanosleep(CLOCK_MONOTONIC, 0, &remaining, NULL);
- }
+ fps_limit_sleep(&stats);
}
return 0;