2 * fps-meter - Example program about how to measure frames per seconds
4 * Copyright (C) 2013 Antonio Ospite <ospite@studenti.unina.it>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
27 printf(__VA_ARGS__); \
32 #define dbg(...) do {} while(0)
35 #define NSEC_PER_SEC 1000000000
37 #define timespecsub(a, b, result) \
39 (result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \
40 (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
41 if ((result)->tv_nsec < 0) { \
43 (result)->tv_nsec += 1000000000; \
47 struct fps_meter_stats {
48 struct timespec time_start;
49 struct timespec time_end;
50 struct timespec elapsed;
56 static void fps_meter_init(struct fps_meter_stats *stats)
58 memset(stats, 0, sizeof(*stats));
60 clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
61 dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
64 static void fps_meter_update(struct fps_meter_stats *stats)
66 dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
68 clock_gettime(CLOCK_MONOTONIC, &stats->time_end);
69 dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec);
71 timespecsub(&stats->time_end, &stats->time_start, &stats->elapsed);
72 dbg("Elapsed s: %ld ns: %ld", stats->elapsed.tv_sec, stats->elapsed.tv_nsec);
75 stats->nsecs += (stats->elapsed.tv_sec * NSEC_PER_SEC + stats->elapsed.tv_nsec);
76 if (stats->nsecs >= NSEC_PER_SEC) {
78 * if we were garanteed that each frame took less than
79 * a second, then just printing 'frames' would be enough here,
80 * but if we want to cover the case when a frame may take more
81 * than a second, some calculations have to be done.
83 float fps = stats->frames / (stats->nsecs / NSEC_PER_SEC);
84 printf("(frames: %d, nsecs: %f) FPS: %.2f\n", stats->frames, stats->nsecs, fps);
89 /* update the stats for the next iteration */
90 clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
95 struct fps_meter_stats stats;
98 fps_meter_init(&stats);
100 /* simulate some workload of about 60fps */
101 dbg("Doing some work, which takes about %d ns", NSEC_PER_SEC / 60);
103 tmp.tv_nsec = NSEC_PER_SEC / 60;
104 clock_nanosleep(CLOCK_MONOTONIC, 0, &tmp, NULL);
106 fps_meter_update(&stats);