2 * fps-meter - Example program about how to measure frames per seconds
4 * Copyright (C) 2013 Antonio Ospite <ospite@studenti.unina.it>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
30 printf(__VA_ARGS__); \
35 #define dbg(...) do {} while(0)
38 #define NSEC_PER_SEC 1000000000
40 #define timespecsub(a, b, result) \
42 (result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \
43 (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
44 if ((result)->tv_nsec < 0) { \
46 (result)->tv_nsec += 1000000000; \
50 struct fps_meter_stats {
51 struct timespec time_start;
52 struct timespec time_end;
58 static void fps_meter_init(struct fps_meter_stats *stats)
60 memset(stats, 0, sizeof(*stats));
62 clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
63 dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
66 static void fps_meter_update(struct fps_meter_stats *stats)
68 struct timespec elapsed;
70 dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
72 clock_gettime(CLOCK_MONOTONIC, &stats->time_end);
73 dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec);
75 timespecsub(&stats->time_end, &stats->time_start, &elapsed);
76 dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
79 stats->nsecs += (elapsed.tv_sec * NSEC_PER_SEC + elapsed.tv_nsec);
80 if (stats->nsecs >= NSEC_PER_SEC) {
82 * if we were garanteed that each frame took less than
83 * a second, then just printing 'frames' would be enough here,
84 * but if we want to cover the case when a frame may take more
85 * than a second, some calculations have to be done.
87 float fps = stats->frames / (stats->nsecs / NSEC_PER_SEC);
88 printf("(frames: %d, nsecs: %f) FPS: %.2f\n", stats->frames, stats->nsecs, fps);
93 /* update the stats for the next iteration */
94 clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
96 #endif /* FPS_METER_H */