c66cb696c37f0bc479b91556068703ac5541e7e8
[experiments/fps-meter.git] / fps-meter.c
1 /*
2  * fps-meter - Example program about how to measure frames per seconds
3  *
4  * Copyright (C) 2013  Antonio Ospite <ospite@studenti.unina.it>
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <time.h>
22
23 #ifdef DEBUG
24 #define dbg(...)                     \
25         do {                         \
26                 printf(__VA_ARGS__); \
27                 printf("\n");        \
28                 fflush(stdout);      \
29         } while(0)
30 #else
31 #define dbg(...) do {} while(0)
32 #endif
33
34 #define NSEC_PER_SEC 1000000000
35
36 #define timespecsub(a, b, result)                                \
37         do {                                                     \
38                 (result)->tv_sec = (a)->tv_sec - (b)->tv_sec;    \
39                 (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
40                 if ((result)->tv_nsec < 0) {                     \
41                         --(result)->tv_sec;                      \
42                         (result)->tv_nsec += 1000000000;         \
43                 }                                                \
44         } while(0)
45
46 int main(void)
47 {
48         struct timespec time_start;
49         struct timespec time_end;
50         struct timespec elapsed;
51
52         struct timespec tmp;
53
54         unsigned int frames = 0;
55         double nsecs = 0;
56         float fps;
57
58         while (1) {
59                 clock_gettime(CLOCK_MONOTONIC, &time_start);
60                 dbg("Start time: s: %ld, ns: %ld", time_start.tv_sec, time_start.tv_nsec);
61
62                 /* simulate some workload of about 60fps */
63                 dbg("Doing some work, which takes about %d ns", NSEC_PER_SEC / 60);
64                 tmp.tv_sec = 0;
65                 tmp.tv_nsec = NSEC_PER_SEC / 60;
66                 clock_nanosleep(CLOCK_MONOTONIC, 0, &tmp, NULL);
67
68                 clock_gettime(CLOCK_MONOTONIC, &time_end);
69                 dbg("End time: s: %ld, ns: %ld", time_end.tv_sec, time_end.tv_nsec);
70                 timespecsub(&time_end, &time_start, &elapsed);
71                 dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
72
73                 frames++;
74                 nsecs += (elapsed.tv_sec * NSEC_PER_SEC + elapsed.tv_nsec);
75                 if (nsecs >= NSEC_PER_SEC) {
76                         /* 
77                          * if each frame takes less than a second, then just
78                          * printing 'frames' is enough, but if we want to
79                          * cover the case when a frame may take more than
80                          * a second, some calculations have to be done.
81                          */
82                         fps = frames / (nsecs / NSEC_PER_SEC);
83                         printf("(frames: %d, nsecs: %f) FPS: %.2f\n", frames, nsecs, fps);
84                         nsecs = 0;
85                         frames = 0;
86                 }
87         }
88
89         return 0;
90 }