2 * fps-meter - Example program about how to measure frames per seconds
4 * Copyright (C) 2013 Antonio Ospite <ospite@studenti.unina.it>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 printf(__VA_ARGS__); \
31 #define dbg(...) do {} while(0)
34 #define NSEC_PER_SEC 1000000000
36 #define timespecsub(a, b, result) \
38 (result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \
39 (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
40 if ((result)->tv_nsec < 0) { \
42 (result)->tv_nsec += 1000000000; \
48 struct timespec time_start;
49 struct timespec time_end;
50 struct timespec elapsed;
54 unsigned int frames = 0;
59 clock_gettime(CLOCK_MONOTONIC, &time_start);
60 dbg("Start time: s: %ld, ns: %ld", time_start.tv_sec, time_start.tv_nsec);
62 /* simulate some workload of about 60fps */
63 dbg("Doing some work, which takes about %d ns", NSEC_PER_SEC / 60);
65 tmp.tv_nsec = NSEC_PER_SEC / 60;
66 clock_nanosleep(CLOCK_MONOTONIC, 0, &tmp, NULL);
68 clock_gettime(CLOCK_MONOTONIC, &time_end);
69 dbg("End time: s: %ld, ns: %ld", time_end.tv_sec, time_end.tv_nsec);
70 timespecsub(&time_end, &time_start, &elapsed);
71 dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
74 nsecs += (elapsed.tv_sec * NSEC_PER_SEC + elapsed.tv_nsec);
75 if (nsecs >= NSEC_PER_SEC) {
77 * if each frame takes less than a second, then just
78 * printing 'frames' is enough, but if we want to
79 * cover the case when a frame may take more than
80 * a second, some calculations have to be done.
82 fps = frames / (nsecs / NSEC_PER_SEC);
83 printf("(frames: %d, nsecs: %f) FPS: %.2f\n", frames, nsecs, fps);