--- /dev/null
+CFLAGS = -std=c99 -pedantic -pedantic-errors -Wall -g3 -O2 -D_ANSI_SOURCE_
+CFLAGS += -fno-common \
+ -Wall \
+ -Wdeclaration-after-statement \
+ -Wextra \
+ -Wformat=2 \
+ -Winit-self \
+ -Winline \
+ -Wpacked \
+ -Wp,-D_FORTIFY_SOURCE=2 \
+ -Wpointer-arith \
+ -Wlarger-than-65500 \
+ -Wmissing-declarations \
+ -Wmissing-format-attribute \
+ -Wmissing-noreturn \
+ -Wmissing-prototypes \
+ -Wnested-externs \
+ -Wold-style-definition \
+ -Wredundant-decls \
+ -Wsign-compare \
+ -Wstrict-aliasing=2 \
+ -Wstrict-prototypes \
+ -Wswitch-enum \
+ -Wundef \
+ -Wunreachable-code \
+ -Wunsafe-loop-optimizations \
+ -Wunused-but-set-variable \
+ -Wwrite-strings
+
+#CFLAGS += -DDEBUG
+
+# For clock_nanosleep()
+CFLAGS += -D_POSIX_C_SOURCE=200112L
+
+# for clock_gettime()
+LDLIBS += -lrt
+
+fps-meter: fps-meter.o
+
+clean:
+ rm -rf *~ *.o fps-meter
--- /dev/null
+/*
+ * fps-meter - Example program about how to measure frames per seconds
+ *
+ * Copyright (C) 2013 Antonio Ospite <ospite@studenti.unina.it>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdio.h>
+#include <time.h>
+
+#ifdef DEBUG
+#define dbg(...) \
+ do { \
+ printf(__VA_ARGS__); \
+ printf("\n"); \
+ fflush(stdout); \
+ } while(0)
+#else
+#define dbg(...) do {} while(0)
+#endif
+
+#define NSEC_PER_SEC 1000000000
+
+#define timespecsub(a, b, result) \
+ do { \
+ (result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \
+ (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
+ if ((result)->tv_nsec < 0) { \
+ --(result)->tv_sec; \
+ (result)->tv_nsec += 1000000000; \
+ } \
+ } while(0)
+
+int main(void)
+{
+ struct timespec time_start;
+ struct timespec time_end;
+ struct timespec elapsed;
+
+ struct timespec tmp;
+
+ unsigned int frames = 0;
+ double nsecs = 0;
+ float fps;
+
+ while (1) {
+ clock_gettime(CLOCK_MONOTONIC, &time_start);
+ dbg("Start time: s: %ld, ns: %ld", time_start.tv_sec, time_start.tv_nsec);
+
+ /* simulate some workload of about 60fps */
+ dbg("Doing some work, which takes about %d ns", NSEC_PER_SEC / 60);
+ tmp.tv_sec = 0;
+ tmp.tv_nsec = NSEC_PER_SEC / 60;
+ clock_nanosleep(CLOCK_MONOTONIC, 0, &tmp, NULL);
+
+ clock_gettime(CLOCK_MONOTONIC, &time_end);
+ dbg("End time: s: %ld, ns: %ld", time_end.tv_sec, time_end.tv_nsec);
+ timespecsub(&time_end, &time_start, &elapsed);
+ dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
+
+ frames++;
+ nsecs += (elapsed.tv_sec * NSEC_PER_SEC + elapsed.tv_nsec);
+ if (nsecs >= NSEC_PER_SEC) {
+ /*
+ * if each frame takes less than a second, then just
+ * printing 'frames' is enough, but if we want to
+ * cover the case when a frame may take more than
+ * a second, some calculations have to be done.
+ */
+ fps = frames / (nsecs / NSEC_PER_SEC);
+ printf("(frames: %d, nsecs: %f) FPS: %.2f\n", frames, nsecs, fps);
+ nsecs = 0;
+ frames = 0;
+ }
+ }
+
+ return 0;
+}