Add a fps_limit prefix to macros
authorAntonio Ospite <ospite@studenti.unina.it>
Tue, 17 Dec 2013 23:05:29 +0000 (00:05 +0100)
committerAntonio Ospite <ospite@studenti.unina.it>
Tue, 17 Dec 2013 23:06:36 +0000 (00:06 +0100)
fps-limit.c
fps-limit.h

index 101f126..bccb8a5 100644 (file)
@@ -28,7 +28,7 @@ int main(void)
 
        fps_limit_init(&stats, FPS);
        while (1) {
-               dbg("Doing some work, max: %d", NSEC_PER_SEC / FPS);
+               fps_limit_dbg("Doing some work, max: %d", NSEC_PER_SEC / FPS);
                tmp.tv_sec = 0;
                tmp.tv_nsec = (NSEC_PER_SEC / FPS) * 2 / 3;
                nanosleep(&tmp, NULL);
index 101cf1d..376fb77 100644 (file)
 #include <time.h>
 
 #ifdef DEBUG
-#define dbg(...)                     \
+#define fps_limit_dbg(...)           \
        do {                         \
                printf(__VA_ARGS__); \
                printf("\n");        \
                fflush(stdout);      \
        } while(0)
 #else
-#define dbg(...) do {} while(0)
+#define fps_limit_dbg(...) do {} while(0)
 #endif
 
 #define NSEC_PER_SEC 1000000000
 
-#define timespecsub(a, b, result)                                \
+#define fps_limit_timespecsub(a, b, result)                      \
        do {                                                     \
                (result)->tv_sec = (a)->tv_sec - (b)->tv_sec;    \
                (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
@@ -58,7 +58,7 @@ static void fps_limit_init(struct fps_limit_stats *stats, unsigned int fps)
        memset(stats, 0, sizeof(*stats));
 
        clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
-       dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
+       fps_limit_dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
 
        stats->fps = fps;
 }
@@ -67,20 +67,20 @@ static void fps_limit_sleep(struct fps_limit_stats *stats)
 {
        struct timespec elapsed;
 
-       dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
+       fps_limit_dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
 
        clock_gettime(CLOCK_MONOTONIC, &stats->time_end);
-       dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec);
+       fps_limit_dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec);
 
-       timespecsub(&stats->time_end, &stats->time_start, &elapsed);
-       dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
+       fps_limit_timespecsub(&stats->time_end, &stats->time_start, &elapsed);
+       fps_limit_dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
 
        if (elapsed.tv_sec == 0 && elapsed.tv_nsec < NSEC_PER_SEC / stats->fps) {
                struct timespec remaining = {0, 0};
 
                /* remaining delay, _relative_ to time_end */
                remaining.tv_nsec = (NSEC_PER_SEC / stats->fps) - elapsed.tv_nsec;
-               dbg("Sleeping for: ns: %ld", remaining.tv_nsec);
+               fps_limit_dbg("Sleeping for: ns: %ld", remaining.tv_nsec);
 
                clock_nanosleep(CLOCK_MONOTONIC, 0, &remaining, NULL);
        }