self.loop.quit()
def on_segment_done(self, bus, msg):
- self._player.seek(self._rate, Gst.Format.TIME,
- Gst.SeekFlags.SEGMENT | Gst.SeekFlags.SKIP | Gst.SeekFlags.ACCURATE,
- Gst.SeekType.SET, 0,
- Gst.SeekType.END, 0)
+ self.set_seek(0)
def on_error(self, bus, msg):
(err, debug) = msg.parse_error()
def set_rate(self, rate):
self._rate = rate
+ self.set_seek(0, True)
- if rate == 0:
- self._player.set_state(Gst.State.PAUSED)
+ def set_seek(self, position, flush=False):
+ flags = Gst.SeekFlags.SEGMENT | Gst.SeekFlags.SKIP | Gst.SeekFlags.ACCURATE
+
+ if flush:
+ flags |= Gst.SeekFlags.FLUSH
+
+ if self._rate >= 0:
+ seek_event = Gst.Event.new_seek(self._rate,
+ Gst.Format.TIME,
+ flags,
+ Gst.SeekType.SET, position,
+ Gst.SeekType.NONE, 0)
+ else:
+ seek_event = Gst.Event.new_seek(self._rate,
+ Gst.Format.TIME,
+ flags,
+ Gst.SeekType.NONE, 0,
+ Gst.SeekType.END, position)
+
+ if seek_event:
+ self._player.send_event(seek_event)
+ Gst.info("rate set to %s" % self._rate)
else:
- self._player.set_state(Gst.State.PLAYING)
- self._player.seek(rate,
- Gst.Format.TIME,
- Gst.SeekFlags.SEGMENT | Gst.SeekFlags.SKIP | Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
- Gst.SeekType.SET, 0,
- Gst.SeekType.END, 0)
+ Gst.warining("change rate failed")
def main(args):