- #self.set_rate(self._rate)
-
- # And nothing changes either if I set the seek_event manually using
- # position=0:
- #seek_event = Gst.Event.new_seek(self._rate,
- # Gst.Format.TIME,
- # Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
- # Gst.SeekType.SET, 0,
- # Gst.SeekType.NONE, 0)
- #self._player.send_event(seek_event)