bus = self._player.get_bus()
bus.add_signal_watch()
+ bus.connect('message::eos', self.on_eos)
+ bus.connect('message::error', self.on_error)
bus.connect('message::state-changed', self.on_state_changed)
def run(self):
self._player.set_state(Gst.State.PLAYING)
- loop = GObject.MainLoop()
- loop.run()
+ self.loop = GObject.MainLoop()
+ self.loop.run()
+
+ def quit(self):
+ self._player.set_state(Gst.State.NULL)
+ self.loop.quit()
+
+ def on_eos(self, bus, msg):
+ self.quit()
+
+ def on_error(self, bus, msg):
+ (err, debug) = msg.parse_error()
+ print "Error: %s" % err, debug
+ self.quit()
def on_state_changed(self, bus, msg):
if msg.src != self._player:
# Create the seek event
if rate > 0:
seek_event = Gst.Event.new_seek(rate,
- Gst.Format.TIME,
- Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
- Gst.SeekType.SET, position,
- Gst.SeekType.NONE, 0)
+ Gst.Format.TIME,
+ Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
+ Gst.SeekType.SET, position,
+ Gst.SeekType.NONE, 0)
else:
seek_event = Gst.Event.new_seek(rate,
- Gst.Format.TIME,
- Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
- Gst.SeekType.SET, 0,
- Gst.SeekType.SET, position)
+ Gst.Format.TIME,
+ Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
+ Gst.SeekType.SET, 0,
+ Gst.SeekType.SET, position)
if seek_event:
self._player.send_event(seek_event)