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Antonio Ospite [Sat, 13 May 2006 11:21:49 +0000 (13:21 +0200)]
Some stabilization work
* Handle the canvas aspect ratio in the output writer not in the render
* Remove the RotatePoint routine, as it is not used
* Add proper rendering for animation
* Use a better visibility routine
* Use a better depth-sort routine
* Factorize model-view transormation and back-face culling routines
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
Antonio Ospite [Sat, 13 May 2006 08:34:06 +0000 (10:34 +0200)]
Some improvements in the SVG writer
* Stick to SVG 1.1, and add a proper DOCTYPE definition
* The wireframe rendering is now on a separate level
* Add some stubs to the Renderer class
* Add some comments here and there
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
Antonio Ospite [Fri, 14 Apr 2006 13:34:31 +0000 (15:34 +0200)]
Misc fixes and updates
* Fix projection
* Fix face color rendering and add a way to disable wireframe
* Use a scene for the transformed object so we don't touch the
original user data
* Add a better visibility routine
* A little better depth sorting
* Add support for batch mode
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
Antonio Ospite [Fri, 31 Mar 2006 07:05:09 +0000 (09:05 +0200)]
Fix dir separator in output file
Add also some debug info and remove a trailing space
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
Antonio Ospite [Thu, 30 Mar 2006 17:42:13 +0000 (19:42 +0200)]
Refactor projections and back-face culling
* We now support different projections according to the blender camera
* The back-face culling routine belongs now to the Renderer class
* Add some hackish z-sorting for faces
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
Antonio Ospite [Tue, 28 Mar 2006 17:47:13 +0000 (19:47 +0200)]
Big redesign for the 0.3 series
VRM now has a clean design, these the main changes, in order of appearance :):
* Add a license and a copyright block
* Split out Projection from rendering so we can support different projections
* Add back-face culling
* Decouple the rendering process from the output writing, so we can support
multiple output formats
* We now have a Renderer class witch encapsulates the rendering process
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
Antonio Ospite [Thu, 23 Mar 2006 14:47:08 +0000 (15:47 +0100)]
Fix and reindent th main loop
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
Antonio Ospite [Wed, 22 Mar 2006 17:25:16 +0000 (18:25 +0100)]
Make it work with blender 2.37
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
Nikola Radovanovic [Fri, 23 Jan 2004 10:34:07 +0000 (11:34 +0100)]
Initial commit
Original first version by Nikola Radovanovic.
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>