*/
#include <stdio.h>
+#include <string.h>
#include <time.h>
#ifdef DEBUG
} \
} while(0)
-int main(void)
-{
+struct fps_meter_stats {
struct timespec time_start;
struct timespec time_end;
struct timespec elapsed;
- struct timespec tmp;
+ unsigned int frames;
+ double nsecs;
+};
- unsigned int frames = 0;
- double nsecs = 0;
- float fps;
+static void fps_meter_init(struct fps_meter_stats *stats)
+{
+ memset(stats, 0, sizeof(*stats));
- while (1) {
- clock_gettime(CLOCK_MONOTONIC, &time_start);
- dbg("Start time: s: %ld, ns: %ld", time_start.tv_sec, time_start.tv_nsec);
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
+ dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
+}
+
+static void fps_meter_update(struct fps_meter_stats *stats)
+{
+ dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
+
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_end);
+ dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec);
+
+ timespecsub(&stats->time_end, &stats->time_start, &stats->elapsed);
+ dbg("Elapsed s: %ld ns: %ld", stats->elapsed.tv_sec, stats->elapsed.tv_nsec);
+ stats->frames++;
+ stats->nsecs += (stats->elapsed.tv_sec * NSEC_PER_SEC + stats->elapsed.tv_nsec);
+ if (stats->nsecs >= NSEC_PER_SEC) {
+ /*
+ * if we were garanteed that each frame took less than
+ * a second, then just printing 'frames' would be enough here,
+ * but if we want to cover the case when a frame may take more
+ * than a second, some calculations have to be done.
+ */
+ float fps = stats->frames / (stats->nsecs / NSEC_PER_SEC);
+ printf("(frames: %d, nsecs: %f) FPS: %.2f\n", stats->frames, stats->nsecs, fps);
+ stats->nsecs = 0;
+ stats->frames = 0;
+ }
+
+ /* update the stats for the next iteration */
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
+}
+
+int main(void)
+{
+ struct fps_meter_stats stats;
+ struct timespec tmp;
+
+ fps_meter_init(&stats);
+ while (1) {
/* simulate some workload of about 60fps */
dbg("Doing some work, which takes about %d ns", NSEC_PER_SEC / 60);
tmp.tv_sec = 0;
tmp.tv_nsec = NSEC_PER_SEC / 60;
clock_nanosleep(CLOCK_MONOTONIC, 0, &tmp, NULL);
- clock_gettime(CLOCK_MONOTONIC, &time_end);
- dbg("End time: s: %ld, ns: %ld", time_end.tv_sec, time_end.tv_nsec);
- timespecsub(&time_end, &time_start, &elapsed);
- dbg("Elapsed s: %ld ns: %ld", elapsed.tv_sec, elapsed.tv_nsec);
-
- frames++;
- nsecs += (elapsed.tv_sec * NSEC_PER_SEC + elapsed.tv_nsec);
- if (nsecs >= NSEC_PER_SEC) {
- /*
- * if each frame takes less than a second, then just
- * printing 'frames' is enough, but if we want to
- * cover the case when a frame may take more than
- * a second, some calculations have to be done.
- */
- fps = frames / (nsecs / NSEC_PER_SEC);
- printf("(frames: %d, nsecs: %f) FPS: %.2f\n", frames, nsecs, fps);
- nsecs = 0;
- frames = 0;
- }
+ fps_meter_update(&stats);
}
return 0;