* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <stdio.h>
-#include <string.h>
-#include <time.h>
-
-#ifdef DEBUG
-#define dbg(...) \
- do { \
- printf(__VA_ARGS__); \
- printf("\n"); \
- fflush(stdout); \
- } while(0)
-#else
-#define dbg(...) do {} while(0)
-#endif
-
-#define NSEC_PER_SEC 1000000000
-
-#define timespecsub(a, b, result) \
- do { \
- (result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \
- (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
- if ((result)->tv_nsec < 0) { \
- --(result)->tv_sec; \
- (result)->tv_nsec += 1000000000; \
- } \
- } while(0)
-
-struct fps_meter_stats {
- struct timespec time_start;
- struct timespec time_end;
- struct timespec elapsed;
-
- unsigned int frames;
- double nsecs;
-};
-
-static void fps_meter_init(struct fps_meter_stats *stats)
-{
- memset(stats, 0, sizeof(*stats));
-
- clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
- dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
-}
-
-static void fps_meter_update(struct fps_meter_stats *stats)
-{
- dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
-
- clock_gettime(CLOCK_MONOTONIC, &stats->time_end);
- dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec);
-
- timespecsub(&stats->time_end, &stats->time_start, &stats->elapsed);
- dbg("Elapsed s: %ld ns: %ld", stats->elapsed.tv_sec, stats->elapsed.tv_nsec);
-
- stats->frames++;
- stats->nsecs += (stats->elapsed.tv_sec * NSEC_PER_SEC + stats->elapsed.tv_nsec);
- if (stats->nsecs >= NSEC_PER_SEC) {
- /*
- * if we were garanteed that each frame took less than
- * a second, then just printing 'frames' would be enough here,
- * but if we want to cover the case when a frame may take more
- * than a second, some calculations have to be done.
- */
- float fps = stats->frames / (stats->nsecs / NSEC_PER_SEC);
- printf("(frames: %d, nsecs: %f) FPS: %.2f\n", stats->frames, stats->nsecs, fps);
- stats->nsecs = 0;
- stats->frames = 0;
- }
-
- /* update the stats for the next iteration */
- clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
-}
+#include "fps-meter.h"
int main(void)
{
--- /dev/null
+/*
+ * fps-meter - Example program about how to measure frames per seconds
+ *
+ * Copyright (C) 2013 Antonio Ospite <ospite@studenti.unina.it>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef FPS_METER_H
+#define FPS_METER_H
+
+#include <stdio.h>
+#include <string.h>
+#include <time.h>
+
+#ifdef DEBUG
+#define dbg(...) \
+ do { \
+ printf(__VA_ARGS__); \
+ printf("\n"); \
+ fflush(stdout); \
+ } while(0)
+#else
+#define dbg(...) do {} while(0)
+#endif
+
+#define NSEC_PER_SEC 1000000000
+
+#define timespecsub(a, b, result) \
+ do { \
+ (result)->tv_sec = (a)->tv_sec - (b)->tv_sec; \
+ (result)->tv_nsec = (a)->tv_nsec - (b)->tv_nsec; \
+ if ((result)->tv_nsec < 0) { \
+ --(result)->tv_sec; \
+ (result)->tv_nsec += 1000000000; \
+ } \
+ } while(0)
+
+struct fps_meter_stats {
+ struct timespec time_start;
+ struct timespec time_end;
+ struct timespec elapsed;
+
+ unsigned int frames;
+ double nsecs;
+};
+
+static void fps_meter_init(struct fps_meter_stats *stats)
+{
+ memset(stats, 0, sizeof(*stats));
+
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
+ dbg("Init time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
+}
+
+static void fps_meter_update(struct fps_meter_stats *stats)
+{
+ dbg("Start time: s: %ld, ns: %ld", stats->time_start.tv_sec, stats->time_start.tv_nsec);
+
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_end);
+ dbg("End time: s: %ld, ns: %ld", stats->time_end.tv_sec, stats->time_end.tv_nsec);
+
+ timespecsub(&stats->time_end, &stats->time_start, &stats->elapsed);
+ dbg("Elapsed s: %ld ns: %ld", stats->elapsed.tv_sec, stats->elapsed.tv_nsec);
+
+ stats->frames++;
+ stats->nsecs += (stats->elapsed.tv_sec * NSEC_PER_SEC + stats->elapsed.tv_nsec);
+ if (stats->nsecs >= NSEC_PER_SEC) {
+ /*
+ * if we were garanteed that each frame took less than
+ * a second, then just printing 'frames' would be enough here,
+ * but if we want to cover the case when a frame may take more
+ * than a second, some calculations have to be done.
+ */
+ float fps = stats->frames / (stats->nsecs / NSEC_PER_SEC);
+ printf("(frames: %d, nsecs: %f) FPS: %.2f\n", stats->frames, stats->nsecs, fps);
+ stats->nsecs = 0;
+ stats->frames = 0;
+ }
+
+ /* update the stats for the next iteration */
+ clock_gettime(CLOCK_MONOTONIC, &stats->time_start);
+}
+#endif /* FPS_METER_H */