-#!/usr/bin/env python
+#!/usr/bin/env python3
#
# A simple "trick-mode" looping player.
# Version 2, based on "about-to-finish" handling.
from gi.repository import Gst
Gst.init(None)
-from gi.repository import GObject
-GObject.threads_init()
+from gi.repository import GLib
class Player:
self._uri = uri
self._rate = rate
- self._player = Gst.ElementFactory.make("playbin", "player")
+ self._player = Gst.ElementFactory.make("playbin3", "player")
self._player.set_property("uri", uri)
self._player.connect("about-to-finish", self.on_about_to_finish)
def run(self):
self._player.set_state(Gst.State.PLAYING)
- self.loop = GObject.MainLoop()
+ self.loop = GLib.MainLoop()
self.loop.run()
def quit(self):
self._player.set_property("uri", self._uri)
# XXX After the first iteration of the loop the playback rate is
- # reset to normal. Do I need to re-set the rate here?
+ # reset to 1. Do I need to re-set the rate here?
# If I uncomment the following line, nothing changes:
- #self.set_rate(self._rate)
-
- # And nothing changes either if I set the seek_event manually using
- # position=0:
- #seek_event = Gst.Event.new_seek(self._rate,
- # Gst.Format.TIME,
- # Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
- # Gst.SeekType.SET, 0,
- # Gst.SeekType.NONE, 0)
- #self._player.send_event(seek_event)
+ #self.set_seek(0)
def on_error(self, bus, msg):
(err, debug) = msg.parse_error()
- print "Error: %s" % err, debug
+ print("Error: %s" % err, debug)
self.quit()
def on_state_changed(self, bus, msg):
if msg.src != self._player:
return
- print 'on_state_changed'
+ print('on_state_changed')
old_state, new_state, pending = msg.parse_state_changed()
- print "%s -> %s" % (old_state, new_state)
+ print("%s -> %s" % (old_state, new_state))
if old_state == Gst.State.READY and new_state == Gst.State.PAUSED:
self.set_rate(self._rate)
def set_rate(self, rate):
self._rate = rate
position = self._player.query_position(Gst.Format.TIME)[1]
+ self.set_seek(position, True)
+
+ def set_seek(self, position, flush=False):
+ flags = Gst.SeekFlags.SKIP | Gst.SeekFlags.ACCURATE
- # Create the seek event
- seek_event = Gst.Event.new_seek(rate,
- Gst.Format.TIME,
- Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE,
- Gst.SeekType.SET, position,
- Gst.SeekType.SET, -1)
+ if flush:
+ flags |= Gst.SeekFlags.FLUSH
+
+ if self._rate >= 0:
+ seek_event = Gst.Event.new_seek(self._rate,
+ Gst.Format.TIME,
+ flags,
+ Gst.SeekType.SET, position,
+ Gst.SeekType.NONE, 0)
+ else:
+ seek_event = Gst.Event.new_seek(self._rate,
+ Gst.Format.TIME,
+ flags,
+ Gst.SeekType.NONE, 0,
+ Gst.SeekType.END, position)
if seek_event:
self._player.send_event(seek_event)
- Gst.info("rate set to %s" % rate)
+ Gst.info("rate set to %s" % self._rate)
else:
- Gst.warining("change rate failed")
+ Gst.warining("change rate failed")
def main(args):